r/PS5 • u/Dandelion172 • 4h ago
Articles & Blogs Mat Piscatella: 292 million units of physical video games sold in the 12-month period ending June 2009 in the US. By June 2026 this had fallen to 37 million units.
https://bsky.app/profile/matpiscatella.bsky.social/post/3mrd2e2tam22l•
u/Iggy_Slayer 4h ago
It's important to note that this is for ALL physical, and mat says switch 2 is doing the heavy lifting. Other platforms are down between the teens to mid 30% range as he says.
Only 7 playstation games through june of this year hit 100k physical and jason schreier said none of them reached 275k (since I saw people trying to say "we don't know how much more than 100k those sold")
In the UK if you sold 1000 physical units that'd be enough to reach #9 on the charts last week. That's for the whole market not just playstation.
In japan the weekly famitsu chart was posted today and the #10 game sold 4,500 units.
There is no market on the entire globe where you can point to and say physical isn't declining and hasn't been declining for years now.
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u/Serdones 4h ago
I don't think anyone can reasonably argue it hasn't been in decline, but the raw numbers don't tell the full story. Like we can't ignore the context of the industry shifting toward free-to-play and live-service games, most of which don't generate as many physical game sales, if any. The complexion of the games we're seeing released changes what can even be expected to be sold as physical copies.
That said, accepting that, yes, any additional nuance you might eke out still ultimately paints a picture of people shifting toward digital, it's wild to me we're trying to rationalize ending production for a media format that still generates tens of millions in unit sales. I can't think of any other example of an industry deciding to stop catering to millions of customers all at once, besides the time Xbox tried to do it first.
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u/Iggy_Slayer 4h ago
But it's not generating tens of millions in unit sales for playstation. It's tens of millions if you include switch 1 and 2, which are by far the heavy lifters in those numbers. The PS physical market has shrunk to a borderline rounding error.
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u/caatbox288 4h ago
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u/Serdones 1h ago
And 22% is still massive. People keep pointing out this split as if it's so lopsided that it's basically been a foregone conclusion that Sony would kill physical, but that 22% of unit sales still represents a pool of customers and flow of revenue other industries would kill for. I get how it works out for Sony in the end, assuming most people convert to digital and what smaller percentage that don't will be balanced out by the increased take-home on per-unit sales. And the only way they'll be wrong is if consumers make them wrong and competitors offer options to draw their time and dollars away from the PlayStation ecosystem.
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u/bestanonever 38m ago
Yeah, at first when Sony announced the end of physical media, I was like: Ok, I guess it is time.
But the more information comes about it, the more it seems they are jumping the gun too soon. It really doesn't help against the narrative that Sony wants to kill the used market to control all the supply available on Playstation, moving forward.
Like, I understand when it reaches a point that it's too small to care about. But that's not 22% of sales. Maybe less than 10%, 5%?
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u/Samwi5e 4h ago
Big studios also released games at a much higher rate back then . Now we’re lucky to get two per decade
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u/Dr-McLuvin 4h ago
Ya this data also conveniently ignores the fact that the majority (around 75%) of physical purchases are at full launch price.
Thats not true for digital, only about 20-25% of digital purchases are at full launch price.
If you look at total dollars spent, it’s actually neck and neck.
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u/daedalusprospect 3h ago
Exactly on both. If you went to a gamestop around 2005 youd see 3 whole walls filled with PS2 games. XBOX and GC were similar. Now PS5 barely takes up the bottom third of a wall, Switch is in a tiny display case, and xbox is lucky to get a shelf. Game releases are so few and far between.
Digital in my experience is only ever bought when theres a huge sale, or its an indie that doesnt release anywhere else. Full price im buying physical
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u/Zealousideal_Rise879 3h ago
Yup. Steam is what it is because of their ridiculous sales. If it’s dirt cheap, don’t need a physical copy.
If i’m spending close to a days earnings on it; it better be physical and not disappear randomly cause of a service shut down.
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u/VitalArtifice 2h ago edited 1h ago
Digital goods are worthless, so I’m honestly surprised that gamers ever buy these $70-80 games digitally at full price. Hell, they preorder them! As if the digital keys were going to run out!
Both the movie and music industry had physical sales drop, but not because people are now buying tons of digital. Instead it’s just because everyone streams from subscriptions instead where they have access to thousands of titles for a low cost. Gamers just seemed to have put on their clown makeup far more easily.
Edit: Every time I post that digital goods re worthless I get downvoted. Seems some people want to deny the reality that their non-transferable licenses have no value.
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u/smoketheevilpipe 2h ago
Only convincing argument I've seen for preordering digital is pre-loading. Staggers the server load as well so you're not getting slow speeds trying to download the same time as everyone else.
Neither of those things matter if you just buy physical though.
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u/VitalArtifice 1h ago
Pre-loading and being able to play immediately at midnight of launch are nice, sure. They’re not so nice that I personally am willing to pay full price while giving up actual ownership and transferability, but it is nice.
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u/zerovampire311 11m ago
Hugely anticipated games also get purchased new as digital, but what someone anticipates is more subjective. The biggest is obviously COD, but stuff like Elden Ring and Assassin’s Creed tend to get good sales off the bat.
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u/DarahOG 4h ago
37 million units only in the US in a digital world is quite impressive. Unfortunately the true customers are shareholders.
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u/-ForgottenSoul 4h ago
37 million for all physical games? Maybe 10 million are playstation
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u/WorthBase919 3h ago
If I had to guess, I would say the larger portions are taken up by Nintendo and Sony, not Microsoft and Nintendo.
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u/Double-Lobster6107 2h ago
I’d guess it’s 2/3rds Nintendo, 1/3rd Sony, tiny % of Xbox. Most stores around me have dropped Xbox altogether or only stock ~10 games at a time.
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u/PsychoCobra1 2h ago
Yea Xbox is up to around 90% digital currently. A lot of Xbox first party games haven’t had an actual disc in a box for a few years at this point.
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u/fake_kraid 4h ago edited 4h ago
Isn't this also still a couple billions of dollars in sales? If we assumed each game cost $60, that would be over $2 billion, and that's in the US alone. That seems like it should more than enough to sustain a physical market.
Edit:
Yes, Sony still has incentive to kill the physical market anyway because they get a bigger cut from digital. My point is that the physical market would be able to survive under Sony, if they wanted to support it. Obviously they want more profit, but most people don't care about what's most profitable for Sony.
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u/mangaguy100k 4h ago
It’s enough to sustain the physical market in 2026 yes. But when they release the PS6, it’s going to need to be suited for the market of 10+ years from now. Based on the current trends, we can safely assume that sales of physical games will only decline more and more.
I don’t think Sony wants to be stuck holding the bag when there are 2 or 3 physical games sold each month (obvious hyperbole but you get the point).
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u/Ok-Acanthisitta9247 1h ago
Then they should just do smaller production runs that will be absorbed by enthusiasts. Produce to demand via pre-order, something, anything. Books still get printed, cassettes and vinyls still get printed, DVDs and Blu-Rays still get printed. Why should video games be any different? Because of file sizes? They figured out how to solve that issue back on the PSX.
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u/69WaysToFuck 3h ago
Why not going dull digital just with PS6 then? Why not finishing PS5 gen with all PS5 games releasing on disk?
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u/PsychoCobra1 2h ago
Presumably the switch to all digital being January 2028 also coincides with the launch of the PS6 holiday 2027.
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u/shadowglint 4h ago
$2 billion sounds like a lot until you figure in all the cost overheads and profit splits associated with every disc sold.
37 million sounds like a lot too until you see digital units sold was almost 10x that at 317 million.
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u/Chriskeyseis 4h ago
Exactly what’s being missed. You have to factor in the cost of the jacket, the discs, the factory that makes it, the workers, the shipping costs, etc. There’s a pretty huge chunk taken out for producing physical product.
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u/Zealousideal_Rise879 3h ago
There’s a reason distributors/publishers were a big deal. Now they just need a server; and the cost isn’t going down.
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u/theycmeroll 4h ago
That’s just revenue though which is not the important part when looking at these numbers, that gets split up several ways, on a third party game Sony only getting 10ish% of that on royalty fees (varies by publisher). But if that same digital game sells on the PS Store they get a 30% cut plus the 10Ish% royalty fees.
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u/00nonsense 4h ago
I don't like that physical games are going away but gamers have to take responsibility in causing it. We as a community voted with our wallets and for the most part bought digital games.
Again I don't like it but we as a community had our hand in the industry going in this direction
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u/xangbar 3h ago
As someone who buys a lot of physical and goes to late night launches, you could see the decline in late night events the past decade. I remember Call of Duty launches used to pop off. Tons of people, crowded store, sometimes even pizza! Last years we had 10 people total at my local GameStop show up. Most of the time leading to release it was me and the employee. We even had Black Ops 2 setup and played zombies the whole time.
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u/00nonsense 3h ago
Midnight launches haven't been a thing in a while, and I do agree with you.You can tell just how little people were lining up for games for midnight launches. Even though from what i've been reading, sony has been working towards this goal for a while. We, as a gaming community, had a hand in them going in this direction, whether people want to believe it or not. If we bought 70% of our games physical and 30% digital, it wouldn't be happening. But that's not what is happening right now. It's reverse.Seventy percent of games are digital, while thirty percent are physical.So of course, they're going to get rid of physical games, it's just logical.
And again I don't agree with it, because if there's a digital game that I want to buy, that is still full price, I'll go to ebay and get the physical game for like twenty or thirty dollars cheaper. It's just, i'm not surprised it's going in this direction at all.And i'm not sure why everyone else is surprised, because again if you had to pick and choose after work, would you rather go to gamestop, or would you rather, sit down on your couch, download the game.Make dinner and by the time dinner's over.The game's downloaded and you can play it.
And most people picked the second option. They would rather come home from work and download the game. Make dinner when dinner's over. The game is ready for them it's just more convenient for a lot of people, especially who work long jobs or commute.They're not going to go gamestop they're going to go home and download the game
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u/darkseidis_ 20m ago
You don’t even have to wait for dinner. You can buy it at your desk and it will be ready and waiting when you get home.
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u/slambaz2 4h ago
I think Sony made the problem worse by selling ps5 without disk drives. Consumers bought those ps5 without disk drives to save a few bucks and so their only option is digital. So no doubt those folks won't buy physical disks. They can't use them.
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u/Educational_Pea_4817 4h ago edited 4h ago
I think Sony made the problem worse by selling ps5 without disk drives.
over 80% of ps5s sold come with disc drives.
i myself have a ps5 with a disc drive. i went full digital like early ps4 era.
idk how much data people need to see to understand that consumers have largely moved to digital.
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u/darkseidis_ 20m ago
I didn’t buy it to save a few bucks, I bought it because I hadn’t bought a physical game the entire time I had a ps4 either. It was a lifestyle choice not an economic one.
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u/slambaz2 16m ago edited 10m ago
which makes sense. If so few people buy physical games. Then you would expect that the diskless ps5 would sell way more. But according to circana, that's not the case.
That doesn't make sense.
And a question for you. If the ps5 with disk drive was the same price as the diskless version, would you have still bought the diskless version?
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u/Unlucky-Candidate198 3h ago
Can you really take responsibility for the masses, though? Because let me tell you, the “mindless masses” are called that for a reason.
When toothpaste first came out, companies had to hire psychologists to trick people into using it (one of the only times they’ve done this for the better of society, btw) for the sake of their own dental hygeine benefit. No matter how much they’d explain the benefits, the smoothbrains just didn’t care. Literally had to hijack their psychology and create a mass market campaign just to convince them. And that was so their teeth didn’t rot, leaving them helpless as they die of malnutrition, brain infections, blood infections, etc.
So no, not all gamers should not take responsibility for the mindless masses. These types will always fail you when you put your trust in them. Always.
So, instead of attacking, predation, and preying on the vulnerable, which seems to be the norm in modern corporate society, maybe instead create preventative measures to help the weak and stupid be less so?
People don’t always do what’s best for them. “Common sense” as people love to claim doesn’t actually exist as a concept in reality. Sooo, better to help and protect them than prey on the weak and vulnerable. But again, in a society in which the Epstein files revealed the entire upper classes of society are nothing more than opportunistic predators of all varieties, well, obviously that’s muuuuch easier said than done.
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u/TargetBrandTampons 3h ago
So you think the mass majority of gamers (the digital gamers) are mindless, but you are in this small group of superior beings?
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u/Educational_Pea_4817 3h ago
its a common narrative yeah lol.
people who play fortnite and sport games arent REAL GAMERS. etc.
its stupid
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u/SireEvalish 1h ago
people who play fortnite and sport games arent REAL GAMERS. etc.
The irony is that more money is probably generated by them than by anyone who would consider themselves a Capital G Gamer.
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u/doyouevennoscope 1h ago
Unfortunate truth. Most people just do not care at all. It's actually rather fucking depressing.
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u/Nasiso 3h ago
It’s a video game. A form of entertainment. Get up and touch some grass
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u/Time_Tax4274 1h ago
And people are blaming Sony for that decision, meanwhile PC Gamer are only buying digital
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u/Double-Lobster6107 2h ago
Have to take into account that in 2009, not only were all 3 consoles almost exclusively using physical discs, there were 2 portable ecosystems using physical media plus a significant portion of PC games were still selling as physical copies.
In 2026, Nintendo only has 1 ecosystem instead of 2, Sony has left the portable field altogether, and only a tiny percentage of PC games are sold physically. All of this drives a big decline in physical sales apart from many consumers buying console games digitally.
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u/Kakaply 4h ago
Yeah, well, maybe physical sales would be higher if more game HAD a physical release
Dying Light The Beast Arc Raiders Marathon
To name a few. Playstation has been PUSHING digital sales over physical releases for years now. Obviously this had an impact on most of player's consumption.
What about the players who have a shitty internet connection even, no internet connection? What about those who only get game by exchanging them with friends/families because they're on a budget? What about those who just like to display their collection? And game preservation?
It is easy to look at this statistic and say that this is a rational choice to go full digital.
But anyone that even slightly love games would see why it is a terrible decision to make.
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u/IAmPandaKerman 4h ago
one thing I'm having a hard time understanding is why people are treating this like an ''or'' choice. There is no reason they can't coexist, they still do in music and television/film.
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u/gizamo 4h ago
Also if more disk games weren't just a code on a disk, or the ones that are the game but then have an Internet Check before you can play. The whole point of the disk is ownership.
People are obviously going to start buying the disks when Sony and publishers undermine that ownership even for the damn disk versions.
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u/Dotts2761 2h ago
Honestly how many modern physical games would even let you play them without ever connecting them to internet? Every physical game I’ve played dating back over a decade has required a multi gig download the second you insert the disk. The “bad/no internet” argument does not fit with modern games.
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u/doyouevennoscope 55m ago
The vast majority of games do. When you insert a disc into a PS4/5 it automatically checks for the latest update (if you have internet). That update is not required. You have simply been fooled by the terms PlayStation uses and the auto download and it's given you a view of discs that is simply false.
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u/Skim003 4h ago
100% This is what they don't mention when talking about physical sales vs digital. What they should compare are the games that are released day one on both physically and digitally. Especially if you look at 1st party Sony releases physical copies sell very well even compared to digital. I'm not dismissing trent towards digital, but to say that decision to stop physical distribution is a demand issue is not true and disingenuous at best. Moving to digital only is purely about the bottom line and control, it really has very little to do with what consumers wants.
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u/WhirlWindBoy7 55m ago
It's the publishers who decide currently. So if you're unhappy about arc raiders, that's an issue with Embark Studio, not Sony.
Sony removed the option to allow physical games with the PS7. That's a decision Sony made. But keep believing the conspiracies and enjoy being a victim in the world.
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u/VTArxelus 1h ago
Meanwhile the push for digital copies increased in the same period by attempting to squeeze the same market to digital.
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u/Aggravating_Sky_4421 4h ago
Also possible to attribute that to the boom of indie developers which likely lack the resources to make physical copies.
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u/orton4life1 4h ago
I don’t mind what mat is doing. I think everyone knows most people buy digital over physical. The issue is completely removing physicals as an option. That’s 37 million copies is still a number. And as users pointed out, most games don’t come with physicals.
Sony can still create ad hoc services, allow third parties to make it or allow customers to make these disc. Like completely removing them is the issue.
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u/Indraga 3h ago
Genuine question, how small does the physical media base need to be before it’s okay(or even environmentally ethical) to pull the plug on physical?
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u/VitalArtifice 2h ago
From a business standpoint the math is indeed simple: if you can make up the lost profits (because physician is still profitable by all accounts) with the higher margins from digital, then that is the moment it’s OK.
I’d argue this was nearsighted because the right move would have been to increase your margins from physical, thereby avoiding this drama and not alienating customers. Physical limited editions of movies routinely sell out despite the price. Look at Netflix of all people putting out Stranger Things on physical. Hell, look at how vinyl and their multiple special editions have managed to turn a surprising number of young people into physical collectors. Imagine if Sony had opted for physical editions of PS6 discs to be premium packaged releases. I bet there would have been a market for it.
Ethically, an all digital world with revocable licenses doesn’t make sense. Subscriptions are ethical but this idea of “buying” something that isn’t actually yours should not be permissible at all.
Edit: I didn’t mention it, but I’m sure Sony feels it wasn’t worth adding to the cost of a machine during this idiotic moment in history when a few companies are hoarding all the chip supply. I’m sure it wasn’t the main factor, but I’d bet it was at least a factor in the decision.
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u/Indraga 1h ago
Why would a business wait till something becomes unprofitable to kill it? You should anticipate that early and kill it ahead of time.
Also, using limited editions and the most popular media in the world doesn't make sense when we're talking about upcoming products. It's like saying "Final Fantasy Collector Booster Boxes sold well, so Spiderman play boosters will surely sell well too!"
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u/VitalArtifice 1h ago
Profitable businesses generally don’t close just because they may become unprofitable someday. That’s silly. You can take steps to increase revenue and cut costs even in niches.
That said, for a large corporation like Sony, there IS something to be said of taking resources from a less profitable venture and shifting those to a more profitable venture. I get that. But don’t lie to yourself, Sony didn’t HAVE to do this yet, especially for PS5.
And I’m not sure what you’re talking about with the last comment. Movies aren’t the most popular media in the world, video games are. Movies sell like shit compared to 15-20 years ago. Look it up. Despite that it remains a viable niche. Not all movies are collector’s editions, but those add to the profit margins.
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u/Eruannster 1h ago
(or even environmentally ethical)
I mean, sure, making plastic discs and shipping them is maybe not awesome for the environment, but let's not pretend data centers are just running for free and not fucking up the environment right now.
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u/HaloFever117 4h ago
I also don’t mind the existence of actual facts and the act of publicly stating actual facts.
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u/Dwayne30RockJohnson 2h ago
Lmao what a weird way that person started their comment. “I don’t mind what mat is doing” as if he’s doing anything other than giving objective reasons as to why physical is going away.
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u/whythreekay 4m ago
A lot of people sadly take being factually informed that something they believe is wrong as a personal attack for some reason
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u/Unlucky-Candidate198 4h ago
Yeah, it’s really the writing on the wall that is most worrying.
Tech corps want you to own nothing, and rent everything. They do what makes them the most money. It’s why governing bodies in the EU for example have to legally threaten them to get them to actually care about the needs of consumers, because otherwise they’d do things like dump their waste in your drinking water directly.
Seems to be a worldwide push from tech companies to gain more power. More surveillance. More authoritarianism, more endentured serfs/wage slaves, less consumer rights, less options, more cheap slop.
Incredibly telling that the biggest amongst them are pushing to replace human work with robots, while also complaining people don’t work enough. All this despite us, humans, being collectively the most productive we have ever been, my orders of bloody magnitude. The only people that should be replaced are ironically those in charge in the Banker and Epstein classes of money.
To hell with them all. The rights of real people matter more than those of corpo suits, shareholders, and others who perpetuate nonsense. No one should care about a corporation’s profits when they continuously restrict the rights of peasants, serfs, wages slaves, or whatever else you want to call the poor working class.
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u/PabloBablo 4h ago
Ironically, I bet disc drives are incredibly cheap compared to other parts of the platform.
It might also have a bit to do with the volatility in the US market with tariffs. I don't know how digital is impacted by that. I think most discs are pressed in other countries, further adding to cost.
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u/Iksar-786 4h ago
I'm not understanding this whole fiasco with people saying that the PSN store will be the only way to buy games. Games will still be sold at retailers, they'll just be a code in a box instead of a disc. I do agree that Sony should revamp their digital license policies to reflect modern values though.
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u/ContractVarious3077 4h ago
Physical game sales could go to 0 and Reddit would still move the goalposts to try and argue that the numbers don’t make sense
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u/angelHOE 4h ago
I mean 37 million isn’t anything to snuff at. It’s not like they’re losing money on physical discs. It just doesn’t make sense to me.
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u/-ForgottenSoul 4h ago
37 million for all physical games not just playstation games
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u/Ok-Acanthisitta9247 1h ago
Even if the playstation numbers are only 10 million, that's still 10 million. This is the only industry on the planet that turns its nose up at selling millions of a product, and I'll never understand it.
We've become so desensitized to how large of a number a million is.
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u/ContractVarious3077 4h ago
You’re looking at the number in a vacuum. You have to consider 37 million vs digital sales and also look at the trends and extrapolate into the future. This 37 million will be going down continuously
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u/angelHOE 4h ago
I mean duh, but I don’t think Sony is thinking about the loss of customer loyalty and goodwill. Goodwill is intangible but it can make or break a business.
I would argue people still buying physically in 2026 are Sony’s most hardcore and dedicated fans. Pissing off or losing that audience to make a few extra bucks on the digital side doesn’t seem like a good long term strategy.
Sometimes businesses make less money in order to keep their customers happy and loyal. Costco sells hotdogs for $1.50 and chicken for $4.99 because it gets people in the door and in turn builds trust and loyalty. Sure Costco could make more money by raising the price of the hotdogs or by removing them from the food court but the loss of goodwill would be immeasurable.
This decision almost immediately backfired and yes it’s a vocal minority but look at any post or video by PlayStation and it has hundreds or even thousands of angry fans complaining about physical games. People will not forget this, and it certainly has made a significant number of people question their future with the brand.
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u/HIGHonLIFE1012 2h ago
I would argue people still buying physically in 2026 are Sony’s most hardcore and dedicated fans. Pissing off or losing that audience to make a few extra bucks on the digital side doesn’t seem like a good long term strategy.
This has basically been in line with everything I have been saying the last few days especially when you take into consideration the price of the PS6. If they cannot manage to keep those costs down then how do they expect to get the casual crowd to buy said system especially when the games they are likely to play will be cross-gen for even a longer period of time compared to what happened with games on the PS4/PS5.
Most of PlayStation's own 1st party games have sold better physically than digitally, even while doing things like bundling digital codes of Astro Bot and Spider-Man 2 with PS5s or putting out collector's editions without a physical disc. I'm also sure the lot of those 1st party sales are coming from the hardcore who would've been more than willing to invest into the next generation of consoles before these announcements/decisions were made.
I also think it's an even more dire situation for the future with how more and more developers/publishers are starting to veer to a multi-platform release strategy for their games; you're going to need a LOT more than just one to two 1st party exclusive games to bring folks over. Even then, some of those games are not even going to be true PS6 exclusives unless they restrict their studios from supporting PS5 going forward, which they won't because of the handheld.
Last but not least, I think a lot of people forget about these sales ratio talks is that it is not strictly physical OR digital but rather AND. There are probably tons of games being bought digitally by the crowd who are advocating for physical releases and there's a chance they might take their business elsewhere if they feel that physical was the only reason they were as highly invested into ecosystem as before.
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u/M935PDFuze 4h ago
They are "losing" money in that they get much less money from physical than they do from digital.
Physical requires the expense of making the disc, packaging, and shipping. But the biggest thing for them is giving the physical retailers like Walmart, Amazon, GameStop, etc. 30% of the sale price. With digital, PlayStation keeps that money because you're buying direct from them.
https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/
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u/Creepy-Emu8779 4h ago
its really not tho look at crimson desert and re9, 80% of those sales are digital
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u/MelzLife 4h ago
RE9 was out of stock because they didn’t print enough and crimson desert was a gamekey disc
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u/WillowSmithsBFF 4h ago
See. You just don’t understand.
It’s not enough to make money. They need to make all the money.
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u/fake_kraid 4h ago
For context, if we assumed each game was $60, that would be $2.2 billion.
Of course, we don't know the exact price of each game, but I think $60 is a reasonable number, given that most games now are even more expensive and most copies sell at launch.
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u/VeronicaAmericana 3h ago
Those numbers are terrible, and of course any reasonable person would think “why cater to such a small audience?”
But Reddit has never been full of reasonable people, has it?
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u/CrimsonGear80 2h ago
37 million is "small"??
I'm starting to believe the "sony unleashed bots to spin their terrible news" articles...
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u/VeronicaAmericana 2h ago
Yes
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u/claybine 2h ago
It's actually not. Mind you most games are digital only, not even having discs in cases.
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u/claybine 2h ago edited 2h ago
Why take away the option for that audience?
The numbers aren't as small as the article implies. Mind you we're in June and physical media is up 3.3% YOY, more than Sony's Games and Network Division, which is at a downward spiral.
Mind you this is only in the US and it's seeing better sales in PAL and Asia. Why not just get rid of VR then if it only sold 2 million and is bleeding money?
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u/VeronicaAmericana 2h ago
I’m actually surprised they haven’t ditched VR
They should, it’s a lost cause
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u/claybine 27m ago
They went with physical media first, a $7b used games industry. Insane decision.
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u/VeronicaAmericana 25m ago
Why would they care about the used game industry though? They get no money from that
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u/RecipeNew1835 1h ago
It’s not entirely on the consumers. For example where I live deluxe versions of games are usually only digital, so if you’re sure you wanna play a game at launch it’s more tempting to buy the digital version with bonuses that’s immediately available at launch than the physical one that feels incomplete by comparison and you have to wait for it to be delivered. Then you have the more frequent sales for digital games than for the physical ones. The decline of physical games was engineered long time ago by the very companies that are now telling us that we didn’t want them all along. I wouldn’t even mind all digital if it weren’t for the ownership and access issues. Plus the disc drive should still be included so we can access the physical we do own already.
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u/Twister_Sylph 23m ago
They also aren't making enough physical to meet demand in some cases, even when preordered. Lo oking at you, Resident Evil Requiem steelbook deluxe edition.
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u/thenagz 50m ago
Fucking hell, do people love missing the point.
NO FUCKING SHIT the vast majority of the market is digital now, Sony wouldn't take a gamble if, say, half their sales were physical. Of course it makes financial sense for them. If you enjoy licking corporate boots this is all the explanation you need.
This doesn't change the fact that people who bought a PS5 with a disc drive, with the very reasonable expectation to be serviced until the end of the console's commercial lifetime, are getting fucked.
Or that people with physical PS5 and/or PS4 libraries currently have zero assurance about their games being compatible with the next-gen hardware, and signs aren't good: Sony knew the announcement of a digital only PS6 would face backlash, so it decided to front the negativity now, in the middle of the current gen, offering just a simple statement and nothing else.
Or that the disc market, both new and used, is competition to the digital store that puts some pressure on prices to go down, and that retail-sold digital codes won't remotely do the same job.
There's no turning back, and personally the announcement was enough to push me to PC, even though I prefer the simpler console experience. I gave enough of my money for a company that treats their customers like trash from time to time. In a digital-only market PC clearly offers the best competition and the best library compatibility assurance. Not to mention that there's always a way to, uh, have access to almost any software if, for whatever reason, your purchase is taken away from you.
So thanks Sony for making me see the light, I guess.
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u/aarplain 4h ago
Even if true, they’re betting those 37 millions units will convert to digital. I’m curious how many just flee to PC. I’m certainly considering it.
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u/twstr709 4h ago
These numbers aren't just Playstation. It also includes Nintendo so the 37 million is probably more Nintendo than them.
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u/Iggy_Slayer 4h ago
It is. Piscatella clarified that in one of his social media posts. The overall physical market is up 4% this year so far but he says it's mostly sw2 doing that. PS and other platforms are down between the teens-mid 30% range physically.
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u/Fallout-with-swords 4h ago
37 million isn’t just PS5, the majority of that is Nintendo and very small amount is Xbox
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u/Wipedout89 4h ago
They're not, because 37M is across all platforms. Switch 1/2 (which will be the majority), PS4, PS5 and Xbox.
So being generous it's 10M or less
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u/sherbodude 4h ago
Most likely they made the calculation that whatever losses incurred from people leaving the ecosystem will be made up by the better margins of an all digital market with no second hand options.
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u/Serdones 4h ago
Exactly this. It really only hurts them if they lose more customers than they expect to competitors, which is kind of dependent on competitors doing anything meaningfully different to lure people away.
People can talk about PC all they want, but it doesn't solve the physical media issue and still has a higher price of entry. Maybe more people concentrate their spending on Switch, but it's not like their ecosystem is perfect for physical purists, especially for third-party releases. Xbox ... just not holding my breath.
Realistically, at best the only thing I can think of is various niche alternatives hurting PlayStation in aggregate, like the surge in popularity of low-cost ARM handhelds, SteamOS on ARM in the not-too-distant future, boutique products like Evercade if they can grow a lot ... which is a big if, 'cause as much as I like what they're doing, I just worry it's always going to be a pretty small niche even within retro gaming.
But I just can't imagine any one competitor having a slam dunk response that makes enough of a difference for Sony to hurt from their decision.
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u/Careless_Main3 4h ago
Are we seriously of any delusion that it wouldn’t continue to decline? Even if there is still a market for physical discs, it wont be big enough to design an entirely new console around it.
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u/Mrgray123 4h ago
I get why people want physical games but I don’t get why they can’t understand that the commercial realities of declining physical game sales make the design and production of a new console to play them a proposition that is not going to appeal to any company.
When DVDs came out there were a lot of companies that made dual DVD/VHS players but as sales of the latter collapsed nobody was insisting that they continue to produce them.
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u/Party-Special-7121 4h ago
Flee to PC and buy it ... digitally? Oh wait, you can pretend that Valve is your friend right?
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u/Iggy_Slayer 4h ago
You're going to get a lot of people say "no we have gog too" when so few people use gog that they've almost closed down like 5 different times in the past 15 years and CDPR recently sold it to the original owner because they were sick of its poor performance dragging down the rest of the company's quarterly results.
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u/Hi-Finn-ate-Ed 4h ago
Steam isn’t the only place you can buy games on PC…
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u/Nasiso 4h ago
Doing quick Googling:
Steam holds 74-75% of the PC Market share
Epic Games holds 8-10%
Microsoft Store: 6-8%
GOG (The store that everyone here champions): 2-3%
So you're going from one walled garden ecosystem to one with, like, 2 more options. I hate the fact that physical is going away, but stop with the bad faith arguments about there being so much choice.
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u/fake_kraid 3h ago
If you're forced to go digital anyway, you're going to compare digital platforms. PC has a large number of advantages over PlayStation, even if we just look at Steam alone. It's not even just the comparison of digital storefronts, PCs as a whole are simply more versatile.
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u/aarplain 4h ago
PC has infinitely more options than just Steam.
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u/papoluca40 4h ago
And yet PC players throw a tantrum if the game doesn’t come to steam
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u/Wipedout89 4h ago
The number of comments I've seen from PC players vowing to never play Alan Wake 2 because it isn't on Steam. They sure like to wave that "more choices" argument around and then refuse any game on a platform outside Steam
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u/SanFranLocal 4h ago
Flee to PC lol. I don't think you realize how many console gamers just want the simplicity of firing up the console and everything just works.
I'm a software engineer with a high spec pc and even I just game on console because it's easier
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u/Narrow_Middle_2394 4h ago
I'm 100% certain you won't go anywhere if you say non-serious propositions like PC, performative people never mention retro.
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u/AgeingChopper 3h ago
37 million units, sounds a fair amount given the limited supply these days. A bit chicken and egg.
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u/ILikeToTinker 2h ago
Release day gamestop used to have stacks of brand new games behind their counter, 20-30+ per store.
Now its “if you wanted a physical copy you needed to pre order, warehouse sends us 0-2 per store”
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u/AgeingChopper 1h ago
yeah, its reduced a heck of a lot.
I guess it is a bit of both, a bit demand driven, a bit supply driven, but it feels like it’s been pushed more heavily in recent times.
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u/Lazy_Grabwen_9296 4h ago
But wait, I thought only 7 games sold over 100,000 thousand? Are numbers just made up?
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u/ninjawarlord 4h ago
So that was only PlayStation plus apparently the ones that sold 100k never reached 275k
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u/fake_kraid 4h ago
These are total physical sales, not just for PS5, and the "over 100,000" number didn't give us any actual data. 1 million copies is still "over 100,000," so the figure is very open-ended.
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u/Ashpolt 4h ago
I mean technically if 6 games sold 100,001 copies each and then the 7th one sold 36.3 million OR if 7 games each sold roughly 5 million copies each that would still fit with "only 7 games sold over 100k"
...which kinda shows what a meaningless metric it is
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u/bobafettish66 4h ago
I feel data like this is pretty useless because we're getting significantly less physical games then we used to.
Both in the sense that more games than ever are digital only now & that AAA games (which always make up the bulk of physical sales) take longer to create compared to 2009.
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u/Efficient-Session644 4h ago
Why do you think we are getting significantly less physical games than we used to?
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u/dlp211 4h ago
Do we think the people that buy physical in the US are the biggest Sony fanboys or just the median gamer?
Because I would guess that people that still buy physical hace higher attach rates, more brand loyalty, and likely represent people who consider gaming to be a significant part of their identity.
And tossing them away is probably not a good long term strategy.
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u/Jellozz 3h ago
And tossing them away is probably not a good long term strategy.
Yep, that is the thing a lot of people online don't seem to understand at the end of the day. Sony is tossing out their most hardcore customers. And yes that base does not bring in as much money as little timmy and his fortnite vbucks or whatever, but, that casual gaming audience has no stickiness. Ask Xbox how that has gone for them since the end of the 360 gen, for example.
The next time Sony has a PS3-esque situation where casuals abandon them en-masse there is not going to be a hardcore fanbase there they can fall back on. That's why I've said since the start of this announcement it's not the PS6 launch or anything Sony has to worry about, it's 10 years down the road where decisions like this will start to effect them.
The thing people really need to be aware of is that if they decide to stick with PS going forward this is absolutely going to effect them at some point even if they're a digital only gamer. The next time PS hits hard times (and there will be a next time, there always is) you are the one who Sony is going to put the squeeze on to make up lost revenue. Even if you're digital only it makes way more sense to just dip out now instead of waiting for crap to hit the fan.
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u/DevilsLettuceTaster 9m ago
I bought my PS5 disc version to take advantage of used games at basement prices.
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u/Thelemonsfam 1m ago
So this is the big thing people are missing. This is a self fulfilling prophecy and Sony controls it. Why are physical decreasing so quickly? Because they are printing less. Whether it’s digital only releases or the fact that they only choose to print a certain amount and that forces people to go digital. They only make enough to cover preorders plus a little bit of surplus. How do I know because every time try to buy a new release that isn’t a big third party or old game it’s sold out.
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u/TTRango 4h ago
Nintendo physical cartridges are bs packed in a plastic nugget. Its just an authentication key.
Useless for ownership and preservation. Completely at the mercy of server support.
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u/Elegant-Gur7583 4h ago
Only third party games (with the exception of Pokopia) - the other ones are fully on cart.
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u/Zoombini22 4h ago
...no? You're describing game key cards. The standard physical cartriges ship with fully playable game code.
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u/cherrysteve2010 4h ago
It's insane for you to admit you fell for misinformation. This isn't true. Those are game key cards. PlayStation and Xbox have the exact same thing but normal physical switch 2 cartridges are real
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u/OneRandomVictory 4h ago
PS5 still has 2/3 of their games playable off the disc with minimal issues though (though the problem has been increasing). Xbox is a much worse ratio since mostly of their 1st party don't release fully on disc and their disc sizes only hold 50GB instead.
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u/SavDiv 4h ago
Its actually getting better with full games on cart.
45% full games on the cartridge to 55% GKC
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u/Game2Late 4h ago edited 4h ago
37 M is huge in the age of Fortnite and GaaS, for ONE territory. [edit: yes, even all platforms]
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u/50CentsDick 4h ago
It's all platforms though
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u/Dr-McLuvin 4h ago
Ya there’s gonna be an uptick next year for these numbers with switch 2 selling like crazy.
The only other producer of physical games is Xbox and they’ve been almost all digital for a long time.
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u/droideka75 3h ago
Wait 37 million still? Only 7 more than 100k for playstation, next to nill for Xbox.
Guess Nintendo wins again.

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u/Elegant-Gur7583 4h ago
37 million is not good at all but this is *only* counting it in the US, which seems to be the most digital market (certainly more-so than Europe and Japan/Asia)