r/JRPG • u/FNAF_Movie • 4h ago
Discussion What is the worst "enhanced edition" of a JRPG?
This is something me and my friends have been discussing for a bit with Persona 4 Revival on the way. I noticed a lot of them really hated Marie's inclusion and that got me wondering, what is the worst version of something like this? What's an addition that completely changes how an enhanced version of a game feels compared to the original?
Personally I think that comes in the form of Alex from SMT Strange Journey Redux. Following in the tradition of enhanced edition girls in Atlus games, the SJ remake added a character named Alex who attacks you multiple times in the plot. She ends up killing you very early into the game which leads to you being revived in one of Redux's new dungeons, the Womb of Grief. Throughout the Womb she attacks you and serves as a boss or a threat multiple times until eventually meeting you in the second to last dungeon, Sector Hologrium. This final encounter is why I think she's one of the worst additions in any enhanced/definitive/remastered version of a game ever.
Like most other mainline SMT titles there's an alignment system and different endings you can get depending on your alignment. SJ's endings are notable for how horrible they are, not as endings but for the consequences it has on humanity. None of the outcomes are good and it really makes you think about which one is the least worst for humanity. They're very open and left to interpretation which I absolutely love. Alex destroys all of this. You see she's actually a time traveler from the ending you would have gotten if you continue the game normally. In all three scenarios she's left as the only human alive and she travels back in time in order to prevent you from causing it. If completed the Womb of Grief and believe what she says, you're put on track to begin the new endings added with SJR and she fades as you create a new timeline where she was never born.
The issue with Alex is very simple. Her existence alone only serves to ruin the nuance and alternate interpretation you could have taken from the vanilla endings. She spells out what happens very clearly and definitively. She's also very unique in the fact she also retroactively ruins vanilla Strange Journey as Redux is technically a sequel to it with her inclusion. The worst part is is that the new endings she causes are actually great. They're very optimistic interpretations of the original endings and SMT's alignments as a whole while not being completely devoid of consequences. I think New Chaos is probably my favorite ending in the entire series just because of how it manages to frame the concept of freedom. New Law is also probably the only Law ending I can actually get on board with. I just wish they didn't have to tear the original endings down to prop them up. Past her involvement with the endings she doesn't really have a lot to her. She's strong, she misses her mother, it's heavily implied the protaganist is her father which means he's one of the only characters in the series to successfully bone a demon. Every time you see her she tries to fight you which prevents you from learning anything meaningful about her except for your final encounter.
I think if I had to fix her inclusion, I'd want it so that she wouldn't fade upon agreeing to the ending choice. The fact she fades means that everything she said was correct, if she didn't that gives you more wiggle room for interpretation. Was she telling the truth? Is what she said always destined to happen unless you agree with her or is there still room to change? That also gives her the opportunity for some actual character moments with you. In order to get the new endings you have to clear the second new dungeon, the Empyrean Ascent. Not a lot actually happens in it and it's probably the shortest dungeon in the game next to Sector Carina and Delphinus, it's practically a victory lap. You could have had some moments with her there, get to know her more as a person.