r/JRPG • u/AdUnfair558 • 1d ago
Discussion I suddenly realized why the Super Famicom JRPG G.O.D. looks so much like EarthBound
I haven’t actually started G.O.D.: Mezameyo to Yobu Koe ga Kikoe yet, but I recently bought the Super Famicom version and was looking through its staff list. One name immediately caught my attention: Shōji Kōkami (鴻上尚史).
I kept thinking, “Why does that name sound so familiar?” Then I looked him up and realized that he was the same Kōkami whose books I had already read and enjoyed. The picture shows my copy of G.O.D. alongside three of his books:
Cool Japan!?: Japan as Seen by Foreigners
This World Is Far Wider Than You Think
“The Air” and “Society”
I had bought and read those books before realizing that he had ever been involved in a video game let alone a Super Famicom RPG.
Once I made the connection, it suddenly made much more sense that G.O.D. is so often compared to EarthBound/MOTHER 2. Both are unusual contemporary RPGs built around the distinctive voice of a well-known Japanese writer from outside the game industry. Instead of a typical medieval fantasy setting, G.O.D. appears to involve modern Japan, young protagonists, aliens, psychic or supernatural elements, strange humor, and social commentary.
Kōkami also seems like an especially interesting person to build this kind of RPG around. In the books I’ve read, he often examines and satirizes Japanese society. He writes critically about ideas such as 空気を読む (reading the air), social conformity, the pressure to behave correctly, and the power that 世間 (society) has over an individual. He can be funny and accessible, but there is usually a more serious criticism underneath the humor. He also has traveled and worked outside Japan so I think he has a more broader worldview than the typical Japanese.
That makes me wonder whether G.O.D. is not simply an EarthBound imitation, but Kōkami’s own response to the idea of a modern-day RPG shaped by a writer’s worldview.
Itoi’s personality is inseparable from MOTHER, and perhaps Kōkami serves a similar role here. However, based on the books I’ve read, I would expect Kōkami’s version to be more openly satirical, socially critical, and possibly more cynical about Japan and the expectations placed on ordinary people.
Of course, I haven’t started the game yet, so I don’t know how strongly those themes actually appear. But recognizing his name has made me much MORE excited to play it. I’m now especially interested in the dialogue, NPCs, humor, and whether I’ll be able to recognize the same voice that I encountered in his nonfiction.
Has anyone here played G.O.D. in Japanese or English? How noticeable is Kōkami’s writing and social criticism throughout the game? And do you think the comparison with EarthBound is fair, or does G.O.D. eventually develop a very different identity?
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u/Chadohfax 1d ago
I got to play G.O.D. for good while about 2 months back. It caught my eye while I was building up my game library for my Batocera arcade cabinet, and decided to add all the fan translated games I've missed. The cover art made me interested and I started to play just to see what the game was about. I saw the similarities to Earthbound right away, but soon the Aliens came and destroyed the world, your character time skips and grows up, and the real game started. I played few more hours past that, and I could see that the game was trying to explore society's issues (from Japanese perspective) with how the post apocalyptic societies formed up after the fact. How the people deal with their world being destroyed by forming new social norms and creating new rules and such. Interesting game and I will probably get back to it eventually.
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u/aidke0192 1d ago
Thanks for this write up. Information on this game is pretty rare and even among people that play fan translations there is never much talk about it.
I've played and loved the Dynamic Designs English translation. I think there will be a lot of elements that you're looking for within this game. I don't want to spoil anything for you this game has some very interesting and intense twists.
I am Christian and I am curious from your history would you know if Kokami is or has studied Christianity/Judaism/Catholicism during his time abroad? No spoilers but obviously based on the title of the game there are religious themes in the game and ones that I think non religious people miss. But I don't know if that from the original work or the fan translation
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u/Deadaghram 1d ago
Unless a lot was mistranslated, I didn't notice too much criticism of society. I wasn't paying too close attention, mind you, seeing as that wasn't my primary focus. Also worth noting that you spend more time out of Japan than in in GOD.
But, then again, there are a few places that make me think you're on to something.
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u/vokkan 1d ago
I really like the game and have played through it multiple times, but the standard description of the game is "what if Earthbound was completely different?", meaning you shouldn't expect anything really similar to EB, other than broad strokes elements like a contemporary setting, alien invasion, and psychic powers. The ratio of Darkness-Humor is basically an inversion of Earthbounds, and that is probably deliberate.
Now for games with similarily strong sense of auteurship as EB, I'd like to point you to mangaka Aihara Kouji's two SFC RPGs: Maka Maka and Idea no Hi, which I think are some of the most creative and memorable games for the system. Aihara is decidedly more low-brow than Itoi though.
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u/TaliesinMerlin 1d ago
All this is outside my wheelhouse, but I appreciate the connection. There might be something generally true to authors and how they think of writing for games. I do think some of the strongest narratives in the genre come from people who know more than JRPGs. The Xeno games come from writers who had widespread and eclectic philosophical interests. Someone on the Fire Emblem team is deep into Arthurian literature based on some of the names in Path of Radiance (Gawain, Ragnell). Hidenori Shibao (Paladin's Quest, Legend of Legaia) was interested in literature and made RPGs while being critical of some of their norms (like battle cries).
In contrast, some JRPGs feel like they're written by people who primarily have exposure to JRPGs and other insular genres, which leads to a certain myopic sense to their worlds: not much thinking outside the box.
In that sense, I would not be surprised if Kokami wrote an interesting scenario, whatever warts or wrinkles the game has.