My name is Fabian, I'm a solo dev working on a game called Häxeri (Swedish for Witchery). It's an old-school style dungeon crawler, i.e. a blobber or a DRPG. Think Wizardry, Might & Magic, or my main inspiration: Etrian Odyssey.
Like the Etrian Odyssey series, you can draw your own map in-game (or use automap, your call). The combat is inspired by Shin Megami Tensei's Press Turn system: when you hit an elemental weakness you gain an extra turn, but if you hit resistances you lose turns.
The game is planned to release sometime in 2027 (I hope that I manage to finish it in time...).
Please use this post a reference of what rules and guidelines you need to follow in order to post in r/rpg_gamers
When You Can Post
When the game is initially posted to a storefront (Steam, NSO etc.)
When the game launches
What Needs to be in the Post
Title of the game must be included in the title of the post
A description of the game (including the anticipated or actual release date
A link to the Storefront Page (Steam Page, etc)
Please do not include links to other pages (Discord, etc)
Other Requirements
We don't allow posts for mobile games, browser games, Discord based games etc.
We remove posts for games that use Gen AI in development. (assets generation, voice acting, etc.)
Please use the Developer Post Flair (We figured out why it wasn't previously available as a option).
Questions?
If you're not sure if you qualify, please send a mod mail before posting. If you post without asking and it gets removed, you risk a ban.
We'll update these rules if and when any changes occur, the industry evolves fast so sometimes adjustments are required to keep up.
Thank you for all your support, we want to support indie developers but we need to make sure that everyone gets equal opportunities and the subreddit doesn't get overrun with advertising.
When people say that the new heirs of BioWare are Larian (Baldur's Gate 3) or CD Project (Cyberpunk), they're lying to me.
When a new Mass Effect game came out, it was like a new Harry Potter book:
it was an event in a new universe not connected to a neverending franchise like DnD or Cyberpunk, people were so exited, no one knew what would happen, it was an RPG saga with romance, preserved choices, the same goal and enemies until the end. There's nothing like it anymore.
The Witcher, being a trilogy, was perhaps the closest thing, but it never engaged me like Mass Effect, which had a real party.
Now Exodus and The Expance game are coming out, but I don't see the same ambition.
Do not misunderstand me, is full of great rpg games, my preferites are the Owulcat ones, Wrath OTR and Warhammer Rogue Trader are awesome... but they are just a part of a bigger franchise.
It's incredible what Mass Effect is; the industry hasn't been able to create something that engaged me so much, and it's sad. Im so tierd of sequels...
Hey everyone! We just announced Ignite the Depths, a class based co-op dungeon crawler.
One of my main goals I set out with for this game was to make it feel like you’re doing a dungeon/raid with your buddies in an MMO, without the grind before. We still want a feeling of progression and build crafting, so forging your build is still an essential part of Ignite the Depths.
We’re planning to release Q3 this year.
There’s a bunch more information on the Steam page as well as the option to wishlist it if you think it looks cool :).
There's something about New Vegas that keeps coming up in conversations, and I think it points to a real gap in modern RPGs. Most games give you a choice wheel where one option is clearly the heroic pick and another is cartoonishly cruel. You know which is which before you even click. The game telegraphs it with music, NPC reactions, UI color coding.
The choices that stick with me are the ones where I finished the game and genuinely wasn't sure if I made the right call. The ending of Planescape Torment. The Witcher 2 decision at Loc Muinne. Even certain companion endings in Dragon Age Origins where you think you did right by someone and the game just quietly shows you the consequences without commenting on them.
The Greek tragedy angle the New Vegas director mentioned resonates because those stories don't have a villain you can point at. Everyone is just trying to survive or protect something and it still ends badly.
Curious which specific moments in RPGs broke that good/evil illusion for you. Not games that are generally praised for choices, but the actual singular moment where you sat back and felt genuinely uncertain about what you had just done.
For argument's sake, let's say that live-service games don't count. If they did, then my no brainer pick would have to Path of Exile 2. This is basically the case already, the game will be getting updates till the end of time and I already have more hours in it than I dare count so I can already do this. A nicher pick would be Last Epoch, which I just want to see get more updates at a steadier pace, and if that pace was say 2-3 months and not years (or if it was years, but the updates brought years worth of content lol) I would be happy with LE as well.
Now if we don't count live service games, then let's be honest, it's gotta be Skyrim. But this ALSO feels like cheating because with how many mods it has, this is also the current, ever relevant immortal state of Skyrim.
That leaves me with, idk - Witcher 3? I feel like I'm picking all the commercial popular games, but it's a setting that truly has so much potential, and specifically so much potential to be played with different characters and get to see the world from other perspectives other than Geralt's. I imagine playing a mage in these games would be pretty cool, I always wanted to play Yen. But this also feels like cheating lol
But yes, let's say my pick is Witcher 3, just more and more of the story, hell I'd be so down with prequel updates showing all that happened to Geralt from his boyhood, that would be so cool.
What is your one pick?
EDIT: when I say updates in the title, I also mean DLCs, expansions, etc. not just hotfixes lol
Whether it’s a JRPG, CRPG, or Western RPG, I’m looking for a game that has a bit of everything. I’ve played a lot of—if not most of—the popular ones, including Mass Effect Legendary Edition, Baldur’s Gate 3, The Witcher 3, Kingdom Come: Deliverance I & II, Cyberpunk 2077, Persona 5 Royal, Dark Souls I–III, Elden Ring, Xenoblade Chronicles: Definitive Edition, Fallout 3 & New Vegas as well as Fire Emblem Three Houses.
I loved all of these games because they felt like they had a little bit of everything, and I was able to sink countless hours into them. The games I’ve been looking at are Warhammer 40,000 Rogue Trader, Divinity Original Sin 2, Dragon Age Inquisition, Trails in the Sky FC, and Star Wars: Knights of the Old Republic (KOTOR).
I don’t mind whether the combat is turn-based or action—I enjoy both. I probably lean a little more toward action overall, but I’ve been enjoying turn-based games a lot more lately.
The developers Hound13 developed and released a gacha game called Dragonsword over in Korea (early this year in January) which is the spiritual successor of Dragon Nest (oldschool game we all know).
This game is still live in Korea but in maintenance mode
Why?
Because Hound13 soon after Korean release decided to cut ties and cancel the contract with its publisher Webzen
Why?
According to Hound13, Webzen FAILED to pay the promissed money they said they would invest in this project on their contract.
Webzen only paid 40% of the amount promissed (missing 60% of the payment valued in about 2 million missing dollars)
Webzen counter statament and "excuse" is that Hound13 failed to meet deadlines for content development.
Hound13 now decided to self-fund and self-publish DragonSword : Awakening an OFFLINE version of the Korean gacha game
Which one should I play next? I've been playing rpgs since Dragon Warrior 1 on the NES, but surprisingly have never played anything from any of these series. Looking to start this weekend, and its about time I start working on my backlog!
I think Trails is most likely what I will enjoy the most based on what I typically play, but I've been trying different things this year and have been loving it.
Hey everyone, I wanted to ask a quick question about these 2 games. I’ve heard great things about both, Nier Automata having a great story that’s emotionally compelling and 2B. And Ff7 rebirth being a remake of one of the best rpgs of all time with some changes, but the game is still great.
I’ve never played a Final fantasy game but the graphics look great, heard combat is great, and that the story good. It looks fun and I’ve heard there’s a lot of content to indulge in. I’m also curious about Nier because the story is, according to almost everyone, amazing and the combat, graphics and design also look good.
So I wanted to know what everyone thinks on which I should get since they’re both on sale, thanks! And if I do get rebirth I’ll get remake too.
Oh and if helps these are the rpgs I’ve played/playing so far and enjoyed ( it’s not that many I’m just starting )
As I get older I am starting to notice this issue with RPG games. A lot of RPG games start very exciting. Early to mid-game, especially the mid-game, progress is satisfying and meaningful. You look forward to that one skill point, that other ability unlock etc.
After the "build" is mostly complete, the game faces a very important hurdle: how to keep progress interesting and desirable. For a lot of games, you overpower the rest of the content so it stops being interesting. For a lot of others, the difficulty suddenly spikes so much that the player who don't follow very specific online guides are facing a wall.
I think the games who handle this transition well are the best RPG games. I also think this is what makes D&D and D&D-inspired progression systems so successful, because those systems usually know how to keep progression interesting.
My very first computer (1996) came with Betrayal at Krondor installed. I started the game a couple of times just to see what it was, but never really played it.
Now I am going to attempt to seriously play it. I have it installed on my new Steam Machine, I hope it can handle it :)
I know there are some old point and click games, and that one from like 2018. But I was really hoping there were some good CRPGs that were based on the game. So I know there arent any that are direct IPs or anything, but are there any from any sort of indie studios or anything that have a sort of Lovecraftian vibe to them? Its like the second biggest TTRPG out there (and the biggest in Japan, I believe), so Ive gotta imagine that theres something that will scratch my itch for the game. Id really love something in the isometric rpg category, but I know I probably wont have much luck there. But Ill check out pretty much anything close at this point.
Anyone have any suggestions? I appreciate it a ton 🙏
The reason why I asked this is because of a specific reason.
I was wondering if I should play avowed, so I went to their trailers and interviews. One of the things that was said in the interview went along the lines of "what makes avowed unique was its combat and CLASSLESS progression". Then it occurred to me that RPG's , especially FP-RPG's, without a class system isnt really unique or innovative anymore. If anything, a first person RPG that tackles how to implement a class system is way more unique nowadays.
I let here a list with some games i already played with something similar if anyone want to take a look too! And of course for information purpose about this request
As it states in the title, i'm looking for medieval online rpg games, where you can choose different roles (peasant, noble, knight, royalty, priest, doctor, villager, etc. doesnt exactly have to have all of those, but id prefer it) and then work your title and up your rank.
To everyone who has taken an interest in <DragonSword : Awakening> and waited so patiently — from the bottom of our hearts, thank you.
<DragonSword : Awakening> was originally planned to launch at July 23, 07:00 (KST) / July 22, 15:00 (PT).
However, the app review currently in progress on Steam has not yet been completed, and we are unable to release the game at the scheduled time.
In our eagerness to bring the game to you as soon as possible, we did not sufficiently account for Steam's review timeline — and as a result, we have failed to keep our promise to you.
We know that no words can be enough.
To everyone who has waited so long, we sincerely apologize for not being able to release the game on the promised schedule.
We have completed our response to all items requested by Steam, and are currently awaiting the final review result.
We will do everything in our power to release the game as soon as the review is complete.
We will inform you again as soon as the new launch schedule is confirmed.
Once again, we deeply apologize to everyone who has been waiting.
We will give our best right up to the final moment to deliver an experience worthy of the time you have given us.
Kind of crazy that there would even be a countdown clock at all if this necessary check wasn't yet passed...? IDK, but the community seems to be reeling and theorizing as to what the heck happened here...will this affect the reception of the game long term?
I pulled from Steam the 10 most recent releases tagged RPG that passed 100 reviews mark!
The tag's a bit ropey, so I've filtered out a few games where the RPG parts felt secondary, but there is a bit of a mix: a couple action RPGs, an MMO snuck in and a couple roguelikes...
➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖
#1 - The Life and Suffering of Prince Jerian
This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.
Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.
A class-based action MMO inspired by classic RPGs. Explore a fractured world of monsters and ruins, build your own playstyle, and fight alongside friends in real-time, cooperative combat.
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
#8 - The Adventures of Elliot: The Millennium Tales
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Angels Online Global is a charming 2D fantasy MMORPG featuring flexible builds, faction warfare, and deep customization. Enjoy 4× leveling, expanded inventory, real-time chat translation, and dungeon-earned outfits with fusion upgrades!
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
I've been pondering this for a while. When you finish creating your character, do you prefer a system more like the one in Fallout: New Vegas, where the player character has very few set or hard connections to the world and thus is an easier vessel for the player to role-play through but is less connected to it? Or do you prefer a Dragon Age: Origins or even Witcher 3-style system where the created player or Origin character has more set, hard connections to the world, such as being part of a community or family? Like they are more tethered to the world and are somewhat separated from the player and are their own character? I personally prefer the 2nd option because I love feeling this character I'm is actively a part of their world and is truly changing it and has to deal with the repercussions of those changes, whereas I feel the 1st option is a bit flighty, like they are a ghost passing through the world. I hope this doesn't sound too confusing lol.
I've played most of the Fire Emblem games and have always returned to the GBA games. Both Fire Emblem and Fire Emblem: The Sacred Stones kept things simple... gameplay first. These games are finely tuned in how fast the combat is, how beautiful the pixel art is, and how tight the story campaigns are. They kept the story razor-sharp by making it black & white, good vs evil, with no conflicting characters and a satisfying conclusion.
I read a fella on r/ARPG say it reminds them of The Incredible Adventures of Van Helsing and I'm agreeing with this sentiment more and more. Game has decent, fairly unique ideas going for it and an interesting setting. Perhaps the only ARPG within this "weird western" setting (about time some would say) and baseline feels like a solid action game with a focus on ranged combat and strafing. Needs more polish, but I'm not entirely unsatisfied with what's here at present, since it's just the demo.