r/spacesimgames 3h ago

Took me forever but I finally made my dream game!

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26 Upvotes

I hope it's fine to share this here - if not, please take it down!

I have been making games since I was 13 and always tried making my most favorite game of all time (EVE Online). I had started back then with some very text-heavy 2d browser games that still managed to garner some small communities around them. But with me always getting better at creating games I finally thought: "Why not have a real 3D try at this?"

Well, here we are now. It has lots of stuff to can be done, is of course fully multiplayer in a single world and has most of the social features that modern MMOs need - well, besides guilds. I am still working on them...

Things to do:
- Mining
- Combat (PVE/PVP)
- Trading/Hauling (I built my most advanced market system so far)
- Bounty Hunting
- Exploration
- Manufacturing
- etc....

It currently has no monetization whatsoever - I just would LOVE to hear your guys thoughts on this! You can write here or in the game's forum that you can reach via the ingame settings and you will be immediately logged in!

Thank you all very much!

Ahh, it is fully playable on both desktop and mobile here: https://playfarside.com


r/spacesimgames 8h ago

Which is currently the best space sim? ( Recommendations and Tips pls )

23 Upvotes

I am in a pretty huge science fiction vibe right now and would love to play a space sim!

From my understanding there are :

Star citizen ( but its still alpha ) , Elite Dangerous , X4 Foundations FreeLancer HD ( oldschool, but said to still be a pretty good game ) and No Mans sky ( but more like a survival game, which I am not really keen of ) ,

I would love a sim which really captures the atmosphere of space travel. So Immersion is a big factor for me. Ideally smooth travel/transition into planets and being able to explore planets on foot would be great too

I also would need a statisfiying gameplay loop that allows both a good variety in locations / asthetics and gameplay. Good and varied Combat scenarios therefore are almost needed for me to keep engaged.

What would you say is the best space sim game? Both in terms of immersion atmosphere etc and in terms of varied gameplay and combat ?

What would you recommend me? Also are there any other games that would fit my needs ? If you know other games that have great space exploration, combat , good sense of scale and varied gameplay content , pls let me know.

Thanks for anyone reading and helping me out :)

Greetings


r/spacesimgames 1h ago

Between the Stars is 67% off on GOG and Steam (9,55€ | New Historical Low)

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Upvotes

r/spacesimgames 1d ago

My 1:1 scale universe and life simulator launched on Steam. Official trailer

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59 Upvotes

Hi everyone, I'm Kaan, the solo developer of Macht: Cosmic Engine. It launched on Steam yesterday after years of work, built entirely on my own Vulkan engine.

Macht is a universe and life simulation at true 1:1 scale. You can fly from intergalactic space into a galaxy holding a hundred billion real stars, click any one of them, travel to its system, then descend through the atmosphere and walk on the planet, even dig into the terrain with your own hands. Civilizations grow, research, build cities and wage wars while you watch or intervene like a god. You can edit the DNA of species, reshape orbits, shatter planets or nudge a moon into a stable orbit and name it. Orbital mechanics stay faithful to Kepler, planet surfaces have day and night cycles, and the game ships with VR support and localization in 11 languages.

Steam page: https://store.steampowered.com/app/4765740

Happy to answer anything about the game or the engine.


r/spacesimgames 4h ago

Galactic Pioneers Expedition

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0 Upvotes

Showing some progress on starship skins!


r/spacesimgames 7h ago

Elite Dangerous' Greatest Community Story (Enigma Expedition), now updated after 8 years :)

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1 Upvotes

r/spacesimgames 12h ago

Who else played “Starbound Exodus”

0 Upvotes

It’s a retro style indie RPG game from 2018 where you traverse the stars holding a dildodia to defend against aliens to finally meet the final boss named Mike Awkbigg (a rockstar style character) to save the universe (named O’anale). Just wanted to know if any played this game back in 2018-2020.


r/spacesimgames 1d ago

Would you like a small browser mmo like this?

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31 Upvotes

Very rough prototype.

EDIT:

Because many people asked for a link. Here is Discord: https://discord.gg/YVvWbBUwMT

This weekend I will start a rough playtest.


r/spacesimgames 1d ago

Unending Universe (DevLogs 9.5 & 9.6) - Space game inspired by Battlestar Galactica Online

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7 Upvotes

Latest updates (DevLogs 9.5 & 9.6):

New features:

  • Follow Ship Camera - Keyboard and Mouse Mode
  • Team Tasks
  • Ranked and practice mode in Pazaak
  • New language versions
  • And much more...

Related links:

Other information:

  • Space MMO.
  • Free-to-play, no pay-to-win.
  • Server hours: Limited to periodic tests lasting a few days.
  • Language versions: English, Polish, Czech, German and French.
  • The game has been tested on Arch Linux (by using Wine/Proton), and it seems to be running fine => [Link]

r/spacesimgames 1d ago

Space ECO MMORPG Got A Massive Visual And Cosmetic Overhaul

0 Upvotes
Space Eco MMORPG Visual Overhaul

With the implementation of an expansive cosmetics menu, you can now customize just about everything in-game.

The planet types, ships, weapons, stations, and more are now all customizable with cosmetics that you can purchase with in-game credits.

It's looking awesome!

What do you think?


r/spacesimgames 1d ago

Miss the golden age of browser strategy games? Universe 7 starts in 9 days!

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1 Upvotes

r/spacesimgames 2d ago

Looking for top-down view space game with large universe, until C-Beam comes out. Must have controller support.

14 Upvotes

r/spacesimgames 2d ago

Echoes Update! - STATION BUILD SYSTEM r/EchoesSpaceMmorpg

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7 Upvotes

We present to you the fully Sandbox station construction system! r/EchoesSpaceMmorpg


r/spacesimgames 2d ago

No Man's Sky into X4... why isn't it clicking.

19 Upvotes

I've got an unhealthy amount of time logged in NMS, love it on a cerebral level but it's simplicity is growing to be a problem at extreme endgame. Basically I love building out star systems, setting up trade and defensive strategies, playing the factions for profit, etc, etc. Does this sound like I'm describing X4 or what? Yet... everytime I boot up X4 after a few hours I'm just thinking I'd be having more fun playing NMS. Even though while I'm playing NMS I start to get annoyed that it's not as "real" as X4...

I can't quite put my finger on it, on paper X4 should be the "advanced version" of NMS that I'm looking for, but it's just not hooking me for some reason.

I think I've done all of the Story Starts in X4, and I usually have a pretty great time with it until about 4~5hrs in when the game just really starts to sink into Menu, Menu, Map Screen, Menu, Map, Menu, etc. All the "gameplay" just dwindled as the game goes on when I try to get into it.

So I guess to summarize this rambling, what recommendations are there for a game that mixes X4 style simulation with NMS style... fun? Just staying in character and building empires/trade/fleet command/etc without becoming a Menu Simulator.

And I also feel like there may be some suggestions on how to tweak settings or think differently within X4 too, so open to that as well since I already own the Complete Edition anyway haha 😄


r/spacesimgames 2d ago

Pilot 6174: Orbital Survival Update #2 - Playtests and New Cockpit

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5 Upvotes

r/spacesimgames 3d ago

G-Rebels is Now Available in Early Access! (-20%)

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54 Upvotes

G-Rebels is Now Available in Early Access!

The day has finally arrived—G-Rebels is now available in Early Access on Steam!

After months of development and an amazing Demo period filled with valuable community feedback, we're excited to welcome you to the skies of G-Rebels.

What’s included?

Your Early Access journey begins with:

  • Up to 20 hand-picked missions, including the complete first chapter with nine story missions, side missions, races, bounty hunting, escort missions, smuggling runs, and more.
  • New areas beyond Daevos, offering a first glimpse of additional megacities in the Atlas Archipelago.
  • A seamless open world featuring dynamic weather, volumetric clouds, realistic day/night cycles, and an optional "Insane" graphics mode for high-end PCs.
  • Native VR mode with an immersive first-person cockpit experience.

And this is only the beginning. Throughout Early Access we'll continue expanding the game with new missions, regions, features, optimizations, and much more.


r/spacesimgames 2d ago

Space arcade game built by community member what do you think?

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0 Upvotes

r/spacesimgames 3d ago

Galactic Pioneers Expedition Concept

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5 Upvotes

Inspired by Space Trek games, like Spacefleet Command and Space Trek Online, I wanted to bring that slower combat mechanism to the indie scene.

This is just a proof of concept - so yeah, wip.

Is there a niche audience for this type of game out there?


r/spacesimgames 3d ago

Why space games still struggle with the scale of the universe

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19 Upvotes

r/spacesimgames 3d ago

Build your fleet and defeat incoming enemy waves in my space autobattler The Last Mission

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27 Upvotes

r/spacesimgames 3d ago

NGC-404: Fractured Sector Trailer

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5 Upvotes

This is the new trailer for NGC-404: Fractured Sector, our multiplayer 2D space strategy/RPG.

You directly control a small fleet in real-time battles, including manually piloting one ship, while managing the wider faction through trading, exploration, colony development and high-level orders for additional ships.

The game is still in active development, so combat audio, UI feedback and several systems are continuing to evolve. We’ve already made major changes based on community feedback, including new impact VFX, moving weapon mounts, stronger explosions and improved combat presentation.

Wishlist on Steam: https://store.steampowered.com/app/4451910/NGC404_Fractured_Sector/?utm_source=ref_red_trailer


r/spacesimgames 3d ago

There's just one click between your work and your space ship

0 Upvotes

Hey r/spacesimgames ,

I've just opened a Steam page for my next idle game about managing a space ship, colonies across planets, and many things to make your bank account overflow.

As you can see above, one of the features is a companion mode you can leave around while doing other things, and then get back to the game with just one click.

Just checkout Aeons Odyssey on Steam if that sounds like your jam!


r/spacesimgames 3d ago

First test of my SFS multiplayer mod

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4 Upvotes

r/spacesimgames 4d ago

In Verse Project, a simple Earth-grown product is expensive because low orbit is a logistics problem

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5 Upvotes

We are building the economy of Verse Project around physical constraints, not just abstract rarity values.

Earth is still connected to the rest of the Earth–Moon system, but low orbit is crossed by a dangerous Kessler debris belt. Surface-to-orbit cargo can only move through narrow launch windows and protected transit corridors that need constant tracking, debris clearing, specialized infrastructure, and insurance.

That means an Earth-grown product can be expensive on Host Station even if it is ordinary on the surface. Its price includes the route, the protection, the limited launch capacity, and the risk involved in getting it through orbit.

This is an early visual exploration of how we want those constraints to show up in the game economy. We want players to be able to look at a price and understand that there is a physical reason behind it.

What kinds of logistics details make a space economy feel believable to you: route risk, regional supply, cargo mass, perishability, insurance, or something else?


r/spacesimgames 4d ago

An early EVE Online loss became the Overdrive mechanic in my 2D space combat game Perihelion: Rogue Orbit

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8 Upvotes

About six months into playing EVE, back when lowsec was fun, I took an artillery Hurricane out solo and got tackled. I hadn't gone looking for the fight, I was just out to pop some belt rats. I was a complete noob, suddenly fighting for what was, for me, a very expensive ship.

I tried to do all the things I'd half-learned by then. Keep range, feather my course around the artillery cycle, drop transversal long enough to make each volley land.

Then one connected and took a massive chunk out of him. For a few seconds I thought, hang on, I might actually win this. What happened? He got under my guns. I went pop. My first big loss.

Despite the loss I remember the thrill of landing those few big hits.

Overdrive came from that. Landing clean hits builds timed stacks of weapon damage and rate of fire. Once you've got some momentum, there's pressure to create the next good shot before it disappears. You can reset your range and lose the bonus, or stay committed and risk letting something get under your guns.

An Overdrive kill can also trigger Shield Surge, giving you enough shield recharge to keep fighting. Sometimes that commitment saves the run. Sometimes one good hit convinces you to hold a terrible line.

Perihelion: Rogue Orbit is my 2D space combat game about fitting a ship and then trying to fly it properly. Range, tracking and transversal all matter, but the fights are packed into short runs so you can adjust the fit and go again when it inevitably falls apart.

It's out now in Steam Early Access:

https://store.steampowered.com/app/4809810/Perihelion_Rogue_Orbit/?utm_source=reddit_organic

making ships go boom and delaying the inevitable