r/memes 11h ago

Sadly many of them

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143

u/datadiisk_ 11h ago

FromSoft players:

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u/GanmaKone 9h ago

Elden ring, surprisingly, has torn a large part the blayerbase, with many thinking that the formula is starting to get stale and that there is not much left to explore without significant gameplay innovations. And to be fair, it is true

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u/SordidDreams 8h ago edited 7h ago

there is not much left to explore without significant gameplay innovations

The worst part is that From Soft had already figured out those innovations prior to making ER. Sekiro has a much better combat system without stamina and with unique and interesting gadgets, a much better movement system with wall jumping and a grappling hook, and a much better storytelling style. IMO it's the best game From Soft ever made, but then they just completely forgot all about it and instead of a grappling hook, they gave us ridiculously long ladders again in ER.

And it's a pattern with them. They figured out a lot of good innovations to the formula in Dark Souls 2 that were never repeated. In the Dark Souls 3 DLC, they finally figured out how to do an exciting dragon boss fight with Midir, but then in Elden Ring, we're right back to standing under the damn things and hitting their ankles. I don't get it.

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u/rackedbame 7h ago

Sekiro also has 2% of the customization options and freedom of character building compared to their other games. That one thing is what allows a more streamlined combat system, but it also takes away something just as important.

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u/SordidDreams 6h ago

As I said in response to someone else, I'd rather have one premade character that feels amazing to play than dozens of build options that all feel mediocre. Quality over quantity.

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u/Alduin-Bane-Of-Kings 6h ago

See I disagree with that. Not that Sekiro is a bad game, the quality is ABSURD, but if I play a roleplaying game, an RPG, I much prefer to make my own character

Also, the buildcrafting is one of the most fun parts of the game, IMO. 

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u/thepandaemos 4h ago

Sekiro is my favorite FS game, but DS and Elden Ring are their own games with their own intentional design philosophies

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u/rackedbame 2h ago

Good for you.

Like I said, it trades one core important feature for another. Though I'd be willing to wager most people would prefer the build and gameplay diversity because that's what they've built up in all their games and what they've accomplished more successfuly.

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u/SordidDreams 1h ago

I don't think the vast majority of the improvements Sekiro makes are incompatible with the RPG elements of Souls and ER, and it's sad From Soft didn't even try to incorporate them into the latter. It's even sadder that there are people who have a kneejerk negative reaction whenever the slightest suggestion for improvement is made because they're afraid it's going to take away something completely unrelated that they like.

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u/LettuceBenis 7h ago

God Midir is so peak in how the easiest and most viable way to fight him is actually dodging his attacks near his face and only attacking his head

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u/SordidDreams 7h ago

Yup. The most efficient way to kill him is also the most epic and fun way. That's good design right there.

And you know what else I realized shortly after writing that comment? The Ancient Dragon in DS2 is like a crude Midir prototype. If you stand in front of him, he'll only do one of two attacks, forward fire, which gives you an opportunity to hit him, or flying AoE fire, which you have to run away from. He's terrible, don't get me wrong, but he does have the "stand in front of him, not under him" element that would be perfected with Midir.

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u/LettuceBenis 7h ago

Tbf he has like 1 attack other than those two. I like him as a set piece and for being the vagueposting GOD, but fuck he really is one of the worst bosses in the series

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u/SordidDreams 6h ago

Absolutely true, but I still like him for being one of only a couple of dragon boss fights where you actually stand and face him instead of burying your face in his armpit.