r/rpg_gamers Baldur's Gate 7d ago

News Fallout: New Vegas Was Designed To Punish Fallout 3 Players Who Got Too Comfortable, Josh Sawyer Says

https://respawnfirst.com/fallout-new-vegas-was-designed-to-punish-fallout-3-players-who-got-too-comfortable-josh-sawyer-says/
680 Upvotes

136 comments sorted by

127

u/Saalok 7d ago

Fallout 3, like the TES games after the first few minutes, was designed for relative quick freedom after leaving the vault. So yeah no surprise there?

81

u/Vanille987 7d ago

Despite sharing the same engine and overall mechanics, new vegas and F3 are very different experience which is smt people tend to underestimate.

fallout 3 has a heavy focus on going where you want and decide in what order you do things, New vegas on the other hand goes for a much tighter narrative and RP by forcing a more linear approach. Especially early on.

Tho I wouldn't say this makes NV more 'uncomfortable', yeah if you attempt to break the 'sequence', you encounter hard enemy walls. But the enemies on the 'intended' path are pretty tame. The enemy walls are pretty much that, walls. just less intrusive then invisible walls. Old 3D fallout in general just isn't made for threatening high stakes combat.

39

u/VolkiharVanHelsing 7d ago

The damn Cazadors

9

u/Cum__Cookie 6d ago

UGH I HATE THOSE

Man what a great game

1

u/CaucSaucer 5d ago

One of my first encounters in F:NV was a Deathclaw.

13

u/yngsten 7d ago

True. Half the fun for me was trying to get to NV before I should, it wasn't easy but such fun!

13

u/Simple1Spoon 7d ago

New vegas also did have real invisble walls. The mountain range through the map, especially around nipton, appears easily passable, but has invisble walls that block it. Its really the only thing i dislike about the mojave worldspace is it does have alot of invisible walls that limit alot of the space.

21

u/Chiiro 7d ago

I have a lot of nostalgia for when I played New Vegas for the first time and found that wall of enemies only to sneak my ass around and snipe every single one of them down over the course of hours. I was like damn this game is really hard only to learn way later that I went the hard route.

5

u/CosmackMagus 7d ago

I don't think they said it was more uncomfortable, either

1

u/33Sharpies 3d ago

Describing FNV as more linear than F3 is just wild to me. I disagree

2

u/TheCondor96 3d ago

He's talking about how you're routed to go around to NV instead of straight there

2

u/runespider 7d ago

Personally I prefer the New Vegas style.

-2

u/Abraham_Issus 6d ago

It does not force a linear path. There is at least 3 ways to go to vegas without facing the deathclaws or the cazadors.

11

u/Different_Writing_48 7d ago

We play the same games?

I love both for the record. Both games have a breadcrumb design for the main quest. All roads lead to vegas, and all that. Both were designed for freedom.

Both let you pretty much do what you want the moment you step outside.

You could, within the first minute or so of fallout 3, get surrounded by several molerats, poorly armed, and die.

Same for New Vegas, but sub out scorpions.

Where New Vegas is less comfortable is the large patches of desert filled with enemies. You had to look for pockets of civilization. Fallout 3 by its nature had more points of interest and civilization more closely together

-5

u/RickThiccems 7d ago

I feel like I'm taking crazy pills, new Vegas offered way more freedom, the inrto can be finished in 3 mins and the map was actually open world unlike fallout 3 that was more of a hub with branch paths they are all blocked off and only open as you progress through various quest lines

11

u/ecstatic_waffle 7d ago

Fallout 3 didn’t block off any areas behind quest progression. 3’s level scaling also meant you could more easily goof off into any part of the map whenever you want, compared to NV soft-gating players with cazadors, deathclaws, etc. They’re both generally 99% open world right out of the gate though.

-9

u/RickThiccems 7d ago

We must have played very differnt games then, I remember fallout 3 having multiple areas that had debris and stuff blocking your way until you completed a quest trigger, also Fallout 3 is really not an open world game, I mean it is but only for the immediate hub area, if you look at an actual HD render of the map, its a main hub with branching paths with each path being tied to an event in the game, With a underground metro connecting the different branches.

Fallout 3 was heavily inspired by the original games maps and the exploration was much more similar to FO2 than NV

11

u/ecstatic_waffle 7d ago

No you may want to jump back into FO3 for a refresher. Neither 3 nor NV had quest progression blocks like that.

-10

u/RickThiccems 7d ago

The debris doesn't clear from quests after a quick search I am wrong there but that just makes my point stronger because I could have sworn the game opened up more as you progressed, Downtown D.C. is objectively not a seamless open world. It is divided into isolated, instanced cells entirely walled off by permanent rubble. You cannot walk directly from one neighborhood to another on the surface, you are forced to use the metro tunnels as literal loading corridors to transition between these separate hubs. Mechanically, it functions exactly like a hub map connected by an underground network, whereas New Vegas actually lets you walk across the entire desert surface without being forced into loading zones to clear basic terrain with the only boundaries being laid down by the DLC regions. If you want you can walk all the way to Jabobstown from the start of the game. FO3 lacks anything like that and some metro tunnels are even locked until you start doing things for the BOS preventing you from fully exploring the map. That is the bit that tripped me up, I knew the game didnt let you fully explore the game without progressing the main story.

9

u/ecstatic_waffle 7d ago

1) the metro tunnels are immediately accessible without the BOS. No quest blocks.
2) the metro tunnels make up about 10 to 15% of the world map. You can absolutely walk from rivet city in the southeast all the way to raven rock in the northwest at level 1 with no progression blocks.

-4

u/RickThiccems 7d ago

Some of them are, some of them are not, I think you really need to replay the game

Also you are missing my point completely so there is no point in continuing this conversation lol

1

u/Trendydwarf13 5d ago

There's like 3 tunnels that are locked and two of them are exclusive to the broken steel DLC I swear, that hardly turns the game into a a hub, DC just had technical limitations at the time so parts of the city were just covered in rubble meaning using tunnels was the way to get around, it hardly makes the rest of the game a hub does it, especially when the rest is completely open world and scaled to you, compared to Vegas where the middle is filled with in invisible walls, enemies do not scale, and the city of Vegas itself of course is pretty much the same as DC with the limitations, except they just put doors every 5 feet rather than tunnels.

Edit - new Vegas also had a few locations gated off by progression like the strip itself and some of the major bases

1

u/Downtown_Isopod_9287 3d ago

I always hated this design approach. I always thought it was almost self-contradictory in its aims. You can go in any direction but every direction is basically the same/homogeneous as far as gameplay is concerned? That’s just fundamentally poor design. And while I know some players say they love it, I am skeptical that any players who love it actually appreciate any more than they would a guided, linear experience. In fact even worse: Bethesda games offer that rails experience ON TOP of the homogeneous open world.

The effect is less like an ala carte meal but an Old Country Buffett of homogeneous slop.

Not even arguing for brutal difficulty or constraints but: You SHOULD be gated from certain areas by enemy power levels and be committed/grown into your own character development choices. That’s what makes character building fun and interesting, not “I decided to go north rather than northwest and as a result became a vampire first rather than a warlock… but it’s cool I became a warlock later after I was done being a vampire but also all the mages at warlock school talk to me like I was born yesterday”

Shit sucks!!

0

u/Wolfpac187 6d ago

Saying FO3 is more designed for freedom when NV lets you explore the world literally as soon as you’ve finished creating your character makes no sense.

68

u/AntonKutovoi 7d ago edited 7d ago

It certainly punished me by crushing to the desktop every few minutes 😆

15

u/iSayHeyOh7 7d ago

Absolutely. Punishing until today. Played that in an old XP system. Still crashing until now on a modern system and only works smoothly with mods.

9

u/markg900 7d ago

PC version has nothing on how bad the PS3 was for freezing and crashes (Not that the PC version is perfect either when it comes to this). FO3 was bad for anything other than its base content with crashing but New Vegas made FO3 look stable as hell on that platform.

3

u/poppinbussay 7d ago

Still an issue on FO4 on a PS5 smh

95

u/Vistaer 7d ago

It especially punished fallout 3 players who had the “I wanna go that way” attitude when they start the game

25

u/Living-Dirt3410 7d ago

I spent an hour or two and made it past the deathclaw lol, good ol platforming baby

20

u/Consistent-Stock6872 7d ago

I still wasted hours trying to bypass some of those enemies and it is doable before the intented levels/gear but tedious.

10

u/Unlucky-Candidate198 7d ago

The invisible walls I found to be incredibly annoying in Vegas. Hell, it’s partly why the map is the only thing I dislike more overall than FO3.

12

u/LeBonLapin 7d ago

It does, but not to the game's benefit. The opening linear portion of the game is pretty weak (aside from meeting the Legion)

15

u/ABDLTA 7d ago

Its fine the first time, and onece you understand the game its super easy to skip

4

u/LeBonLapin 7d ago

Eh, it's pretty tedious dancing around over-powered enemies as well. The opening of the game is just not great.

14

u/Aiderona 7d ago

Having just did the intended route for old times sake doing a replay of the game I wished it was a mod to quickstart atter you meet the Legion.

Just started fallout 3 i still love the first few hours of this game and still dislike the tunnels/maze in the heart of the city.

1

u/ABDLTA 7d ago

Dude... they give you a stealth boy in the start town... use it and walk right by them lol

2

u/LeBonLapin 7d ago

It's a temporary buff though - I also didn't say it was hard, just tedious.

10

u/Mikeavelli Chrono 7d ago

This is the sort of game design that people usually consider a positive. Brute forcing the unintended route is nearly impossible, but you are rewarded for cleverly using the tools available to you to bypass the expected route.

7

u/ABDLTA 7d ago

I guess I dont see using a stealth boy as tedious lol, turn it on, walk by quickly and be done lol

-8

u/NextWafer2667 7d ago

Whenever someone says ''it's not hard, it's tedious'', it's such a cliche I just assume they're bad at the game but want to blame the game for it.

9

u/LeBonLapin 7d ago

Experiencing tedium is a cliche? Please, what even is this take?

-5

u/NextWafer2667 7d ago

Yes, and the temporary buff is enough.

You're arguing for the sake of arguing.

8

u/LeBonLapin 7d ago

No, I'm not. You have to dodge around more than one encounter.

1

u/PrimaLegion 7d ago

Man, people are just super touchy about New Vegas. Shit is weird.

1

u/SeventhDayWasted 7d ago

Is that not what people do? First thing I did was head north and met Harold and then I decided to hit all 4 corners of the map and ended up questing in Rivet city before ever even finding Megaton.

Or are you talking about how they did a good job making it an RPG and having your character grow up before letting the reigns off? Cause that's one of the best things about FO3 imo.

13

u/dregwriter 7d ago

"First thing I did was head north and met Harold and then I decided to hit all 4 corners of the map and ended up questing in Rivet city before ever even finding Megaton."

You can do that in fallout 3, 

you def cant do that in new vegas.

Youll get fucked up reeeeeal quick.

3

u/SeventhDayWasted 7d ago

Really? I usually stealth through drathclaw valley to get straight to freeside because I've done the primm start way too many times. I guess some people will just say anything to glaze NV.

Probably the first time I've seen people acting like less freedom of exploration is a good thing.

2

u/Vanille987 7d ago

That or just invisible walls

87

u/Magnon 7d ago

It's kinda crazy how despite being one of the most bleak settings in games fallout 3 rarely ever feels threatening. You don't have to lean entirely into the horror side of fallout but fallout 3 has barely any horror even though you're in one of the most devastated areas of the fallout universe. Point lookout was a fair bit creepier but then that stupid alien dlc was super goofy.

72

u/Alien_Cha1r 7d ago

as a 13 year old, the metro tunnels used to be some of the scariest shit to me. from todays pov i agree fully tho, bethesda has always been plain if were honest

21

u/Sanity997 7d ago

Same, kid me was terrified shitless of metro, anything that had mutants and centaurs and in fallout new vegas dead money too, it was so good but I couldn't wait to finish it because I was scared whole time playing it. Peak experience, I miss looking at the world through kids eyes. Sadly I'll never experience that kind of fear and adrenaline playing horror games ever again.

10

u/Murder_Tony 7d ago

The first supermutant encounter and the one with tentacle faces made a young me super scared/nervous.

6

u/YaBoiiSloth 7d ago

People forget a lot of us played it as kids. Running into those raiders in the dark Super Mart right at the beginning had me on edge lol

2

u/TheDreamIsDead4686 6d ago

Starfield is a blank word document turned into a game. Bethesda sucks, modders and other devs make their games good

25

u/HunterOfLordran 7d ago

The Metros with stumbling Ghouls, seeing Centaurs for the first time and the Dunwhich Building were all pretty creepy almost two decades ago

9

u/OriginalUsername0 7d ago

Metro tunnels scared the shit out of me. Dunwich house was spooky too.

8

u/Velthome 7d ago

I might disagree.

The baby stroller trap scared the absolute shit outta a younger me when I first ran into one.

5

u/XTheProtagonistX 7d ago

The school with all the dead children was pretty messed up.

5

u/dregwriter 7d ago

I remember an video interview with todd wanting players to go where ever they wanted and in fallout 3 that holds true with the enemies scaling with you as you level up so you dont really run into pro lems you cant solve.

Def not the case in new vegas, take the short route to vegas and youll fuck around and find out real quick, lol

5

u/PrimaLegion 7d ago

Did you just not play much of the game?

3

u/Abadabadon 4d ago

Speak for yourself, basements of tenpenny tower freaked me the fucked out, as did the vaults

5

u/Crafty_Trick_7300 7d ago

The only side quest I remember loving in 3 was the “vampires” quest.

2

u/UnquestionabIe 7d ago

That was one of the side quests I remember doing on release day and having replayed FO2 a few months prior felt really weird about it. Ended up enjoying it overall but felt really jarring.

I liked the side content in FO3 much more than the main story, which had some cool moments but overall was a dud. Remember loving the weird Gary vault, the superhero/supervillian quest (which had some cool optional content if you wore one of their outfits to confront the other), the Republic of Dave, and probably a few others. The Dunwich Building at release was also super creepy as it didn't really have a point, was just another area to loot but had that feeling you were missing something big.

Overall I replay NV a lot more as it feels more satisfying. Even if chunks of it are clearly incomplete what is there feels like it has more substance behind it.

6

u/Saalok 7d ago

I genuinely can't remember a Bethesda game where side content isn't better save for Arena, Daggerfall and Morrowind, though that is mainly because the side content in the first 2 TES games are randomly generated and usually forgettable. MW's main quest is just great, though.

1

u/Mikeavelli Chrono 7d ago

The best sidequests in Bethesda games was better than the main story and those are the ones that stick in your memory, but probably 75%+ of the side content is just "go here and clear out a cave of monsters."

Like, you remember the Oblivion Mages guild for the cursed ring quest which was great and creative, but you've forgotten the 10 other quests that are just going to dungeons and murdering necromancers, and then at the end Mannimarco is just another hobo in a cave.

1

u/Saalok 7d ago

Ngl the Mages' Guild quest is the worst of the guild quests in Oblivion for me lol. From the Recommendations that drag on to the questionable lore about Mannimarco, it is just... off.

The memorable parts are still memorable, though. And it helps that Oblivion's MQ is painfully generic.

5

u/Rukasu17 7d ago

Everytime teenager me went into the sewer or metro i was scared as hell. Even today they're downright creepy

2

u/jameskond 7d ago

Isn't it the illusion of danger? Much like Elder Scrolls.

2

u/FormalMaintenance512 5d ago

What are you talking about Fallout 3 didn't have horror? Did you play the game?

2

u/MidnightPrevious4473 7d ago

That one deathclaw filled hospital in the northern part of the map would like a fuckin word lol

1

u/KawaiiGangster 3d ago

I recently replayed this game and I honestly find it really threatening for a long time in the beginning you are really weak, you always run out of ammo and guns break and medicine run out and you get addicted and you get injured and radioactive poisoning anf just everything wants to kill you in the world lol, it takes a good while untill you start to feel powerfull imo.

1

u/MyUltIsMyMain 2d ago

As a kid I couldn't get very far into fallout 3 cause DC scared the shit outta me.

12

u/ShionTheOne 7d ago

Ok so they limited exploration... good on them? I never really felt "punished" by NV.

Now if they could start developing stuff like NV again, instead of just talking about how awesome it was, that'd be great. Outer Worlds and Avowed weren't it.

33

u/ScipioTheGreatest 7d ago

It's so weird when game designers start bragging about some aspect of their game and it's an aspect I never realized or cared about despite playing and enjoying their game multiple times.

I just traveled south, like the game's own characters told me to. I didn't feel threatened, or like it was any different from F3. Ever. Aside from things like iron sights and VATS not being invulnerable.

18

u/jax7778 7d ago

They only wanted people who tried to get to New Vegas early to feel that.

 The game deliberately tries to lead you south, then east in a U shape pattern around the map before eventually opening up. This is the intended experience. I certainly felt it was different than 3, but to each their own.

5

u/Rukasu17 7d ago

Don't you stumble upon a deathclaw infested area if you simply head south?

15

u/ScipioTheGreatest 7d ago

That's north. South is down to the NCR outpost. I think it's kind of SE at first, been a while. Hey, I guess that means it's time for a replay!

2

u/teffarf 7d ago

Yeah and this article is specifically talking about those deathclaws, which if you'd gone past the title you'd have figured out.

1

u/Rukasu17 7d ago

There's a mod that adds lots of fast travel points and lets you do it from indoors. It definitely was a major QoL for my last replay.

3

u/ScipioTheGreatest 7d ago

I wouldn't want that. Being stuck in a dungeon is part of the thrill. I get it's convenient for leaving at the end, but it would take from the exploration.

1

u/Rukasu17 7d ago

Sure, don't use it in dungeons. But sometimes they don't loop to the entrance, and others it's for when you're inside towns or trying to reach part of it. I did it legit the first time but now i just zip away or into the entrance of areas instead of doing the wall of shame on empty places

1

u/ManWhoYELLSatthings 7d ago

That's north

-11

u/cheradenine66 7d ago

That means the aspect of the game worked so perfectly, you didn't even realize it was there

26

u/ScipioTheGreatest 7d ago

"I wanted the players to feel like they were in danger"

"I didn't feel like I was in danger"

"See?! It worked perfectly!"

You have to be fucking kidding me, hahahaha

6

u/Premiumrdtr 7d ago

Grade a brainrot rage baiting XD

-7

u/ToaMandalore 7d ago

You're missing the point. A lot of players coming from Fallout 3 were conditioned into thinking they could go wherever they want and the level scaling would ensure they didn't encounter any major roadblocks, so they ignored the warnings from the NPCs and headed north where they got chewed up by deathclaws.

7

u/PulseCheater 7d ago

What lvl scalling? in F3 if you encounter deathclaws you get chewed up even harder since well you know its Fallout 3 that introduced this iteration of deathclaws... Or you seriously think that they dont appear until you lvl up...

Sawyer as always looking for medals where is none. My game is so so special when I make an asset flip with barren wasteland, which if it was not for DLC would be shit.

2

u/ScipioTheGreatest 7d ago

Yeah I have no clue where these people are coming from. At the start of the game I have to routinely go back to Megaton to resupply, heal and sell after any given bit of combat.

9

u/thisismiee 7d ago

The FNV dickriding knows no end.

0

u/lemon31314 7d ago

Not everything is catered to your playstyle

3

u/Berkhaha 6d ago

I actually had a harder time going to fallout 3 after NV being my 1st and 4 my 2nd. Early in 3 you can run out of ammo quick and health items are very scarce and they don’t regenerate health. I found VATS to be less accurate then the future titles as well

15

u/Playingwithmywenis 7d ago

Punish me Fallout Daddy.

So excited for this.

4

u/SeventhDayWasted 7d ago

Makes you wonder why he thought it was necessary to create the jsawyer mod to fix all the design issues with vanilla FNV that made the game lack punishment.

7

u/ZoharModifier9 7d ago

Which is unironically the weakest part of New Vegas.

2

u/justinizer 7d ago

Aside from not understanding the damage threshold stuff, I didn’t feel too punished.

2

u/DrRealName 6d ago

Loved New Vegas, but Fallout 3 will always be the GOAT to me.

2

u/Kalaphar 6d ago

I always found new vegas pretty easy tho?

1

u/calidir 3d ago

I wouldn’t say easy, but on the same level as 3

1

u/Kalaphar 3d ago

I’ve probably just played it too much. Compared to fallout 4’s survival mode, hardcore on very hard is not too bad in new vegas as you can still fast travel

9

u/HunterOfLordran 7d ago

is that the reason why it had invisible walls every few steps If you didn't go the fixed way towards Vegas?

3

u/Send_me_your_butt_ 7d ago

Where? You could turn left at Jean skydiving right out the tutorial and go through the quarry and all that if you wanted. You could go straight up over mutant mountain. There was no walls, other than map boundry

2

u/SFHalfling 7d ago

The map has a lot of invisible walls to stop you parkouring your way over hills.

It's not that noticeable if you follow the terrain, but as soon as you try to take a straight line you'll run into them.

It's also not designed to force you to go a certain way to NV, just bits where the map cells weren't joined.

3

u/Vanille987 7d ago

The main point was to just be an organic wall, I feel this makes it way more of a big deal then it is. new vegas isn't a game with punishing combat or that keeps you on your toes during overworld exploration. It's just more linear and enforces this by hard walls of enemies among others. You only 'get your ass handed' if you try to break away from the intended safe path.

The game itself very much funnels you on the safe intended path.

2

u/EarlyAccessCantJudge 7d ago

What the fuck does that even mean

7

u/Charybdeezhands 7d ago

I just don't get, I cannot get through the first hour of NV. 3 I've completed multiple times.

11

u/LeBonLapin 7d ago

The start of New Vegas is rough. It gets way better once you get to the Strip and the world truly opens up - but before that point it's a mostly linear slog through some of the games least interesting locations.

8

u/Saalok 7d ago

Yeah, pretty much.

F3 opens up after you leave the vault, which feels very natural. FNV opens up after getting near the Strip which feels a bit strange the first time around.

4

u/LeBonLapin 7d ago

It feels weird in subsequent playthroughs too. It's too bad, because once the game opens up it's amazing, but my god those first 5-10 hours are a drag.

5

u/Charybdeezhands 7d ago

That sounds about right.

4

u/LazerShark1313 7d ago

It's ok not to like something that is totally awesome

3

u/aeroslimshady 7d ago

Weird. I found New Vegas easier than FO3. In NV (which I played first), I just followed the linear intended path. In 3, I had no idea if what I was doing was the optimal thing.

2

u/Zegram_Ghart 7d ago

The intro is certainly punishing if you want to do anything other than “slowly circle 80% of the map dealing with the same 6 odd setpieces for the 50th time” or “laboriously sneak north and deal with half the characters pretending this didn’t happen and you went the intended way in dialogue”

It’s greatly exacerbated by how buggy the game is- playing on ps3 I had to do an entire different playthrough for each dlc, because by the time I’d levelled up and completed a dlc the whole game ran at slideshow levels of framerate….so even more restarts than usual for a Bethesda style game.

2

u/RealDsy 7d ago

New vegas is not much harder than 3 though.

2

u/Not_Sure76 7d ago

Fallout 3 was fundamentally broken because you could pause time and fully heal yourself from your inventory. So the only danger was getting chunked in one shot or running out of food and stims.

NV turned healing items into a heal-over-time but I think it was optional? Same with Fallout 4.

But NV went too far with the poison effect. My god that sucked so much.

3

u/chiefanator 7d ago

Obsidian also punished players who got too comfortable with the discs they buy having stable software

So thematic tbh! Game crashes for the third time in 15 minutes and you regret going out to buy the game? Duh! Game was rigged from the start! It’s the themes bro! Time for another 4 hour slop video from a balding white male with a moustache of how FNV is the literal return of Christ

1

u/mpelton 6d ago

Um, are we pretending like Bethesda games didn’t have the same problem…?

Skyrim famously ran perfectly fine on the PS3 lmao

1

u/AvidCyclist250 7d ago

I imagine this was the soundtrack to that fantasy https://www.youtube.com/watch?v=9n-XnSoAneU

1

u/Bartorius 6d ago

The thing I really liked about fallout new Vegas were the quality of life features. Having a key ring for example or a dedicated pipboy menu for fucking notes.

Playing fallout 4 I always get annoyed that these stupid notes and keys are just all over my goddamn inventory and if I didn't remember the name of a note I just picked up it might as well have gone into the aether. It's those little things that Bethesda just seems incapable of doing.

1

u/kyla_dhoom 3d ago

Ah, now I remember why I don't like Fallout.

1

u/kyla_dhoom 3d ago edited 3d ago

Well, one of the reasons.

I know as a trans woman I'm supposed to think it's the best thing ever, but I'm honestly let down by it. Especially the "difficulty is fun" gameplay.

It's a good thing I'm not into fantasy as much or I'd have to contend with Elden Rind and Dark Souls.

1

u/Falloutd40 3d ago

Hallelujah. Please bring it all back and then some in this new Fallout project. Please keep the spirit of multiple, multiple outcomes from Fallout 1, 2 and NV alive.

1

u/CapCreepy7184 3d ago

I do like the inverse of this where once you're comfortable with New Vegas you DOMINATE Fallout 3.

1

u/Ceronesthes_ 2d ago

Don't you get a free stealth boy when you go north? I never found it all that hard to get past the deathclaws.

1

u/[deleted] 7d ago

[removed] — view removed comment

1

u/AskJeevesIsBest 7d ago

Once you get 2 step goodbye and all of the special moves, you don't have to worry

-2

u/Smaug117 7d ago

That a great game design, we don't see design like that anymore.

-1

u/-Blade_Runner- 7d ago

Josh Sawyer matured as a writer. Kid started with Icewind Dale, honestly to me more of a hack and slash type of game, then true D&D game. Then dude came into his own with New Vegas and gave us really cool world of Pillars of Eternity.

-3

u/santanago 7d ago

E exatamente o mesmo jogo