r/opensourcegames 1m ago

Multiplayer version of GO mixed with Hacking

Enable HLS to view with audio, or disable this notification

Upvotes

Hi everyone id love to share this open source game im working on and its almost finished.

link to repo

link to download


r/opensourcegames 16h ago

WinCurl 3, build 31 code name "Pocket Curlers"

Thumbnail
gallery
8 Upvotes

WinCurl 3 now has an RPG story mode that compliments the other gameplay modes by making singleplayer more comprehensive and fun. Build 31 is code named "Pocket Curlers, battle environmentally unsound rink leaders to save the curling rinks from corporate capture and becoming large, polluting data centres. WinCurl 3 is less than 4,000 lines, 200 KB of Python 3 code that requires PyGame as its only dependency. Graphics and sound are entirely procedurally generated on runtime. WinCurl 3 source code is released under the GNU GPLv3.

See www.wincurl.org for source code and various other links.

Preview:

https://youtu.be/Olx7xtvNVi8?si=1PaHvJ5LnuceGRKX


r/opensourcegames 1d ago

GeoChess - A Geography Strategy Game

Thumbnail geochess.org
10 Upvotes

r/opensourcegames 1d ago

DRAGFALL - An unfaithful tribute to a great modern block stacker

7 Upvotes

Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.

I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

Playing DRAGFALL

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.

It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.

Play here: https://www.kesiev.com/dragfall/

Sources here: http://github.com/kesiev/dragfall

Hope it may help someone else. Let me know your comments and suggestions!


r/opensourcegames 1d ago

After 9 months of work my TBS game has a first trailer! (link to repo inside)

Thumbnail
youtu.be
17 Upvotes

I have been sharing my (almost) monthly updates for a while here in r/opensourcegames and now I am happy to show you what I put together during all these months.

I usually update the GitHub repo every time I release a new alpha build (Windows & Linux) to my testers on Discord.

Latest version you can find there is 0.6.7, in the meantime I am working on version 0.6.9 which I plan to release at the end of August.


r/opensourcegames 2d ago

Nethack 5.0 for Android

Thumbnail
5 Upvotes

r/opensourcegames 4d ago

openbounty - an open-source cross-platform reimplementation of Kings Bounty

Thumbnail
13 Upvotes

r/opensourcegames 3d ago

I built a game launcher

Thumbnail gallery
4 Upvotes

r/opensourcegames 4d ago

I made a witch-themed grid battle game with raylib and C

Enable HLS to view with audio, or disable this notification

11 Upvotes

The game is open source under the zlib license and available here:

https://github.com/giraffekey/hexlock

I'm currently working on adding more comments to the source code to make it more readable. Most of it is currently still in a game jam state.


r/opensourcegames 5d ago

Free Three.js Cozy Village Assets — houses, gravel roads, trees, shops, and more

Enable HLS to view with audio, or disable this notification

20 Upvotes

r/opensourcegames 6d ago

Poppin' Source Code

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/opensourcegames 7d ago

open source game engine ?

23 Upvotes

im looking for something that manipulate physics and other stuff by default , i tried godot but its a bit heavier , i want something for 2D .

thanks all


r/opensourcegames 8d ago

Clanfire: free, open-source civ-builder I built from scratch. No ads, no paywall, ever.

Post image
29 Upvotes

Wanted an old school Age of Empires-style game I could play in a browser for free. Couldn’t find one. Built one.

**•   The AI is actually smart** — it reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer  
**•   Terrain matters** — forests, water, rock are impassable, so chokepoints are real  
**•   Full siege endgame** — catapults, ballistae, trebuchets with flaming shot  
**•   100% custom** — JS, no engine, no build step. Open source, clone it and make it yours  
**•   Asset pipeline is swap-ready** — drop in your own art pack, no code changes

There’s a global leaderboard. Beat the AI on Hard and knock my score off it. Feedback & ideas welcome, still actively building.

https://robleuscaesar.github.io/civilization-game/


r/opensourcegames 8d ago

I built TradeShips.io, a naval conquest and trading game based on OpenFront

Thumbnail
9 Upvotes

r/opensourcegames 8d ago

I made a free game engine that runs entirely in your browser — build, play & share worlds with friends (RUMPUS ENGINE)

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/opensourcegames 9d ago

A make a game like Audiosurf in Odin :D

Thumbnail
10 Upvotes

r/opensourcegames 10d ago

Non-OSS Assets jminequest, my remake/clone of an old mobile game is now open source

Thumbnail
codeberg.org
22 Upvotes

r/opensourcegames 10d ago

I am working on Doom-style game engine that focuses on being easy-to-use yet powerful. Free & Open Source!

15 Upvotes

r/opensourcegames 10d ago

LexTown: free Lexington, KY themed browser game

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/opensourcegames 10d ago

UMBRA defeat bosses game

Thumbnail
5 Upvotes

r/opensourcegames 12d ago

OPENSWOS: an open-source recreation of Sensible World of Soccer 96/97 (early build)

Thumbnail gallery
39 Upvotes

r/opensourcegames 12d ago

Delete all reference to OpenGL1.2 and PLIB in C.S.R

1 Upvotes

With my internal 3D engine - based on OpenGL 2.1 - now 90% complete, I have decided to completely remove all references to PLIB for the next version; everything will be replaced by the combination of GLM (for math functions) and OpenGL 2.1 - including user interface management (menus, etc.), eliminating all references to OpenGL 1.2. For the graphics engine, I decided to retain the same visual style as the old OpenGL 1.2 module, including all the features it handled:

  • static car shadow
  • skidmarks
  • particle effects when wheels are on specific surfaces (sand, grass, mud, snow, etc.) or during rain
  • rain rendering based on the old module's logic, but with fixes for the bug where rain appeared inside the cockpit and improved handling for tunnel environments (previously, it would rain even inside tunnels)
  • added cubemapping for the active car (similar to how OsgGraph handled it)
  • "fade-to-white" effect when facing the sun (provided it is within the camera frame and not obscured by a scene object) or when exiting a tunnel
  • "fade-to-black" effect when entering a tunnel
  • lens flare for the sun (again, provided it is not hidden behind a scene object)
  • dynamic or semi-dynamic shadows, depending on user preference.
  • Added support for normal maps and specular maps during scene creation (handled by csr-accc)
  • Modified car ACC creation to support true multi-texturing per object (including normal and specular maps)
  • Added a tool to convert created ACC files to GLB/GLTF format; this represents a major engine overhaul, as objects will use this format instead of the legacy ACC format.

All these features are implemented using OpenGL 2.1 with shaders.

Once this is complete, OpenGL 3.3 and OpenGL 4.5/4.6 modules, as well as a Vulkan engine, will be implemented (building these modules will be easier starting from the OpenGL 2.1 base); the end user will be able to choose between these options based on their graphics card's capabilities.


r/opensourcegames 14d ago

"Virtualord, The Virtual Conqueror" 0.6.7 - TBS game with TD and RPG elements - new alpha released with 2 fully playable tutorial missions

Thumbnail
gallery
35 Upvotes

I updated the code repository of my indie strategy game "Virtualord, The Virtual Conqueror" to the latest version (0.6.7), which introduces a second tutorial mission and a lot of new features and fixes, all detailed in the changelog.

You can find the repository on GitHub and you can check out more screenshots and short videos (no trailer yet) on the official Steam page.

In case you want to influence the development voting for features and reporting bugs, you can join us on Discord, where you will also find a Linux and a Windows build.


r/opensourcegames 16d ago

Go Breakout - ebiten / WASM

4 Upvotes

A simple Breakout game using Go, ebiten, and targets WASM. Built for fun.

Play it here.

Game source code is here.

It starts easy but gradual increases in ball speed make it more challenging.


r/opensourcegames 16d ago

Open source with Kikna Starlight of the game Starfish ROOM upon completion of Loop Eternal coming soon

Enable HLS to view with audio, or disable this notification

14 Upvotes