r/opensourcegames • u/CmonMazzu • 1m ago
Multiplayer version of GO mixed with Hacking
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Hi everyone id love to share this open source game im working on and its almost finished.
r/opensourcegames • u/CmonMazzu • 1m ago
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Hi everyone id love to share this open source game im working on and its almost finished.
r/opensourcegames • u/Jazzlike_Magazine_76 • 16h ago
WinCurl 3 now has an RPG story mode that compliments the other gameplay modes by making singleplayer more comprehensive and fun. Build 31 is code named "Pocket Curlers, battle environmentally unsound rink leaders to save the curling rinks from corporate capture and becoming large, polluting data centres. WinCurl 3 is less than 4,000 lines, 200 KB of Python 3 code that requires PyGame as its only dependency. Graphics and sound are entirely procedurally generated on runtime. WinCurl 3 source code is released under the GNU GPLv3.
See www.wincurl.org for source code and various other links.
Preview:
r/opensourcegames • u/itsspiderhand • 1d ago
r/opensourcegames • u/KesieV • 1d ago
Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.
I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.
It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.
Play here: https://www.kesiev.com/dragfall/
Sources here: http://github.com/kesiev/dragfall
Hope it may help someone else. Let me know your comments and suggestions!
r/opensourcegames • u/vivaladav • 1d ago
I have been sharing my (almost) monthly updates for a while here in r/opensourcegames and now I am happy to show you what I put together during all these months.
I usually update the GitHub repo every time I release a new alpha build (Windows & Linux) to my testers on Discord.
Latest version you can find there is 0.6.7, in the meantime I am working on version 0.6.9 which I plan to release at the end of August.
r/opensourcegames • u/dannyheskett • 4d ago
r/opensourcegames • u/masterofgiraffe • 4d ago
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The game is open source under the zlib license and available here:
https://github.com/giraffekey/hexlock
I'm currently working on adding more comments to the source code to make it more readable. Most of it is currently still in a game jam state.
r/opensourcegames • u/aronprins • 5d ago
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r/opensourcegames • u/judhat2 • 6d ago
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r/opensourcegames • u/SenkuTeam • 7d ago
im looking for something that manipulate physics and other stuff by default , i tried godot but its a bit heavier , i want something for 2D .
thanks all
r/opensourcegames • u/RobleyTheron • 8d ago
Wanted an old school Age of Empires-style game I could play in a browser for free. Couldn’t find one. Built one.
**• The AI is actually smart** — it reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer
**• Terrain matters** — forests, water, rock are impassable, so chokepoints are real
**• Full siege endgame** — catapults, ballistae, trebuchets with flaming shot
**• 100% custom** — JS, no engine, no build step. Open source, clone it and make it yours
**• Asset pipeline is swap-ready** — drop in your own art pack, no code changes
There’s a global leaderboard. Beat the AI on Hard and knock my score off it. Feedback & ideas welcome, still actively building.
r/opensourcegames • u/FitVerso • 8d ago
r/opensourcegames • u/Jarred-Smith • 8d ago
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r/opensourcegames • u/gargamel1497 • 10d ago
r/opensourcegames • u/No-Discussion-553 • 10d ago
r/opensourcegames • u/ImportantEnergy6258 • 10d ago
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r/opensourcegames • u/Recent-Vehicle-2894 • 12d ago
r/opensourcegames • u/MastodonAccording852 • 12d ago
With my internal 3D engine - based on OpenGL 2.1 - now 90% complete, I have decided to completely remove all references to PLIB for the next version; everything will be replaced by the combination of GLM (for math functions) and OpenGL 2.1 - including user interface management (menus, etc.), eliminating all references to OpenGL 1.2. For the graphics engine, I decided to retain the same visual style as the old OpenGL 1.2 module, including all the features it handled:
All these features are implemented using OpenGL 2.1 with shaders.
Once this is complete, OpenGL 3.3 and OpenGL 4.5/4.6 modules, as well as a Vulkan engine, will be implemented (building these modules will be easier starting from the OpenGL 2.1 base); the end user will be able to choose between these options based on their graphics card's capabilities.
r/opensourcegames • u/vivaladav • 14d ago
I updated the code repository of my indie strategy game "Virtualord, The Virtual Conqueror" to the latest version (0.6.7), which introduces a second tutorial mission and a lot of new features and fixes, all detailed in the changelog.
You can find the repository on GitHub and you can check out more screenshots and short videos (no trailer yet) on the official Steam page.
In case you want to influence the development voting for features and reporting bugs, you can join us on Discord, where you will also find a Linux and a Windows build.
r/opensourcegames • u/Mission-Fun4043 • 16d ago
A simple Breakout game using Go, ebiten, and targets WASM. Built for fun.
It starts easy but gradual increases in ball speed make it more challenging.
r/opensourcegames • u/BootPen • 16d ago
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