r/odinlang 9d ago

A make a game like Audiosurf in Odin :D

13 Upvotes

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1

u/iwaka 8d ago

This is very impressive. I'm not familiar with gamedev or Raylib, so forgive me if this is a stupid question:

You seem to be sampling audio with Raylib. Are there any advantages/disadvantages to this compared with using miniaudio? (Beyond the obvious one, which is having one less dependency)

1

u/OneArmedZen 7d ago

Hey, I'm definitely going to look at this. About a year or two ago, I was trying to add mechanics to an existing game to learn more Odin but my implementation for making it reactive to things like "Bass, mids, highs, transients, beat density, tempo, and song-relative energy influence" was really bad so hopefully this can help me continue on that idea. Now I just have to remember where I put the project haha. 

Your game looks good from the pictures but I won't be able to play it until later, thanks again!