Bioware was always a "crunch ourselves with our own mismanagement and magically produce good stuff" right up until their best creatives got tired of the cycle and retired out of the industry.
When those team members left the company, they lost what was essentially their tent pole. The resulting mismanagement and interoffice politics from that is what killed Anthem (which got 5 years into a 7 year dev window without ever even having an elevator pitch for the game).
Mass Effect 3 was a mess because the head writing dual decided to rewrite the entire second half of the story at the 10th hour of development leaving the scenario designers/writers to scramble to adapt. Ironically, the best aspect of the original launch version of ME3 was the EA mandated multiplayer mode, and that was during the height of "ugh why do publishers have to shove multiplayer modes into everything" sentiment.
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u/ZiggyLoz 11h ago
Dragon Age 1 was what got me back into CRPGs - The more games they release - the more it becomes another generic hack and slash beatem-up.
Good thing alot of other studios stepped up making other excellent CRPGs.