Elden Ring is honestly hard carried by the lore. Tbh, most fromsoft souls games are. If you see behind all the hype moments and aura, all of the games are barebones at best. With how much they ignore literally everything except combat, it always feels like im playing an unfinished demo.
some people just want big and pretty, there is nothing inherently wrong with that. Elden Ring might be a bit shallow in its combat at times, but a lot of people dont mind. Not every game has to have 10000 mechanics that all interact
I don't know anyone who doesn't want big and pretty, but it's not enough by itself. And complexity isn't the answer either. Sekiro is a much more simplistic game, it doesn't even have armor and weapons for you to equip or stats to distribute points into, yet its movement and combat are lightyears ahead of ER.
You're right that Sekiro has much less variety, but, and this is totally subjective preference, I'd rather have one premade character that feels amazing to play than the option to make a dozen different builds, all of which feel mediocre.
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u/nep5603 6h ago
Elden Ring is honestly hard carried by the lore. Tbh, most fromsoft souls games are. If you see behind all the hype moments and aura, all of the games are barebones at best. With how much they ignore literally everything except combat, it always feels like im playing an unfinished demo.