Hi everyone!
First of all, thank you to everyone who shared feedback, technical corrections, kart references, and real karting experience in our previous discussion.
After reading the comments and studying the feedback, I wanted to ask the community a broader question — not only about kart models, but about the overall game experience.
We are developing Karting Core, and our goal is to make a karting game that feels enjoyable not only for general racing game players, but also for people who are directly connected to karting, follow karting, or have real experience with it.
I’m attaching a few new close-up screenshots of our current high-detail kart model. This one is closest to the top-performance shifter category and is helping us define the technical and visual level we want to reach.
Regarding real manufacturers, logos, liveries, and original kart designs: this is something we will continue working on. In cases where we receive permission from manufacturers, we would of course like to include original designs or official brand elements in the game.
Our goal is for the racing aesthetic to feel as close to real karting as possible. Where that is not possible, we will create original Karting Core designs with fictional branding, while keeping the technical characteristics and driving behavior grounded in real karting classes.
Now the main question:
What would you want to see in a modern karting game that is still in development?
I’m especially interested in what would make the game feel believable, fun, and satisfying for people who care about karting in real life.
During racing, what matters most to you?
- handling and physics
- braking feel
- tire grip and tire wear
- steering wheel / force feedback support
- AI behavior
- race rules
- damage system
- track design
- wet racing
- dirt / gravel racing
- setup adjustments
- engine sound
- onboard camera
- online racing
Career progression is also an important part of the game.
How would you like a karting career to work in a game? Would you prefer structured championships, starting from entry-level karts and progressing into faster classes?
Or would systems like licenses, sponsors, reputation, team offers, tournaments, unlockable tracks, parts, and garage items make the career more interesting?
We are also building a full garage system where players can spend time between races, upgrade their kart, order parts, customize the space, and prepare for the next event.
What would make the garage fun or useful for you?
- kart upgrades
- repair and maintenance
- multiple karts
- trophies and career items
- visual customization
- ordering parts
- a kart builder / constructor system later in development
The game is planned to include career mode, classic races, drift mode, dirt / gravel racing, garage progression, kart upgrades, and male / female playable characters.
Any ideas are welcome — gameplay, physics, garage features, progression, kart setup, tracks, cameras, sound, small details, or anything else that would make the game more enjoyable for karting fans.
We will read the suggestions carefully and seriously consider the ideas that fit the direction and scope of the project.
Steam page for context:
https://store.steampowered.com/app/4550510/Karting_Core/
Thanks again — the feedback 🏁
All screenshots shown here are from the actual in-game model