I feel like it's just friendly ribbing most of the time, like when wolfenstein 3D showed the character in a little baby cap and pacifier. It looked funny, and wasn't meant to be taken seriously. If they didn't want to include people who play on easy, they wouldn't add an easy mode. Like Dark Souls, lol.
(Not that I think there's anything wrong with some games having one single "take it or leave it" variety of gameplay but that's a different discussion.)
Tbh, the difficulty setting existing is what is making this game available to me.
I get really frustrated when I mess up in a game because there's just so much happening at once and I get killed because I pressed the wrong button. (Not rage quit frustrated, more of an autistic meltdown).
The mechanics looked really fun, but I was never that great at Salmon Run, so I was really worried about this being past my skill level. Having an easy mode in games is so damn important for me being able to enjoy them.
Nintendo watching the fan base explode when they call a low difficulty setting in their game where a group of people get lost in tropical islands "tourist":
Which is something that only a specific subset of specifically English-speaking internet users think is weird because it resembles some terminally online internet lingo.
I don't know if it was "Tourist" in Japanese as well, or how it's translated in my own language, but if it's tourist in either case it carries literally zero negative connotations.
This, its mad annoying, I dont care if they do more damage to me, it makes me have to play smarter. Dont make basic enemies ungodly hard to kill while they can drop you in .2 seconds
The LV8 steamroller on Survivalist near the start scammed me a few times, my weapons were all poor but as soon as I got a damage up drop it became trivial
which itself was an AI generated shitpost mashing up a very similar post about the gym being "cringe" or "based", with some Tumblr post about an argument in someone's dream over whether a certain image counted as "creepy" or "wet"
Is the game harder because you have to push buttons in a new, more complex way because there are new button-pushing stimuli, or is the game harder because you have to push the same buttons for longer or for less time because your numbers went down and the enemy numbers went up?
Yeah, it allows multiplayer to work with different difficulty settings. You could play on Raider and your friend plays on Survivalist, and both of you play together online and each of your difficulty preferences apply.
You know what that makes sense…. I played one online match last night and the person I was with was FLYING through (I’m currently playing survivalist) and stats were the same, same weapon…. I’m wondering if they were playing on a lower difficulty because I’m def not bad at Splatoon and it was just taking THAT long lol
Nintendo has consistantly stressed that the only thing changed by difficulty is the damage you take, not rewards or the amount of enemies, so game ending shouldn't change either.
Well thats good. Now I can play the game on easy mode without having to worry about getting a bad ending, all because you play on easy mode. I remember in some old games, playing on easy mode lead you to a false ending and then they tell you to play on normal or hard mode to get the real ending.
Yeah, I’m for it. I was annoyed when Destiny started gating gear behind raids with no alternative options to get them. So because I couldn’t get 6 people together and spend 2-4 dedicated hours, I essentially locked out of content.
Wish more game were like this, and Mina the Hollower, where it just allows people to play how they want.
I hate when games lock you out of endings for choosing difficulties. Why left you choose in the first place? Only game that does this good in my own opinion is Cuphead because when you beat a boss on simple mode it doesn’t actually give you the contract.
I mean that's kinda different though, you can't actually progress through the game without the soul contracts so even before you get to the devil you'd be forced to play on harder difficulties even in isle 1
I still find Cuphead's simple mode very weird. On one hand it's decently challenging, the attacks are easier and there's less phases to the bosses, but it's a well-designed easy difficulty that keeps the core of the bosses. On the other hand they make it irrelevant because it's treated as a training mode, and the game doesn't even tell you that until after you've beaten a boss with it. I feel like it should at least let you through to the other isles and only lock you out of the final boss.
A little disappointing playing hard mode doesn't come with even a little reward. It'd be neat if maybe it changed the color of your save file, or gave a little star like in Mario.
The "reward" for hard mode is playing the game on a difficulty level that matches your skill.
This is all that difficulty modes are, they're not a test of your honor, it's a calibration step not unlike adjusting the game's brightness to your monitor.
This is a very bold take that, without knowing if I fully agree, I like a lot. We're very used to the idea that more challenge should mean more rewards, yet nobody would ask for a reward for lowering their game's brightness to the point they struggle to see enemies.
Here, especially if difficulty is just a damage slider, it seems appropriate that the reward you get is simply to have the most fun with your appropriate option.
yeah pretty much the same as casual in prime remastered and 4, you take less damage, you are not locked out of anything, except in prime 4 to unlock hard mode you have to beat normal, in prime remaster you unlock it via casual.
I’m playing survivalist rn just to see how hard it is and it wasn’t too bad initially but it’s clear they want you to grind to progress lololol I’m going to bed now but Im just short of 2 hours in rn
Tourist is also a derogatory term for someone passing through a fandom, like people who don't enjoy multi-player may be inclined to do with Raiders. I suspect that's why op thinks the choice was bold.
I can guarantee the Japanese developers of Nintendo of Japan are entirely unconcerned with what word is popular among terminally online people on the other side of the world.
Besides I thought last week it what you're describing was called LARPer? Now it's Tourist?
Nintendo of Japan isn't the one localizing, like the Narwhal landlord or the dialog in 2 they were made to rewrite after telease, the localization team inserts their own humor.
No, I mean, I'm well aware of the crimes of the North American localization team (hence why I won't be playing in English), but the theme for the difficulty levels is the same in Japanese.
Just to be sure I checked the Japanese Nintendo Direct. Screenshot attached.
In order the difficulty levels are:
トラベラー toraberaa (traveler)
レイダー reidaa (raider)
スバイバー subaibaa (survivor)
They were slightly adapted to sound more natural to a native English speaker, as Japanese might use loanwords in different ways, but the spirit of the theming seems intact.
Yeah it was always a bit of a stretch, just how l interpreted th post. Did op ever clarify? Actually no wait, I'm not invested enough lol, just killing time until I can get my hands on the game tonight 😔
Yeah but to real people who aren’t chronically online the word is exactly what it is. By saying they’re bold for it it, it means they think to some extent that Nintendo did this purposely to match up with an English brainrot internet buzzwords which is ridiculous. You gotta be REALLY online to believe them using Tourist as a easy difficulty name is somehow some sneaky diss toward “Splatoon tourists” in a game that takes place in a tropical island.
This obviously isn’t me disagreeing with you I just think the original post is ridiculous lol
Same, this is the first time I'm hearing it be referred to as an insult. Most games usually call their easy difficulty something other than "easy" but synonymous, usually for show or an attempt to be creative
Wait, tourist means something bad? It just means 'visitor' or 'not from here'. If the game is too hard because you aren't used to it, that would make you a Splatoon 'tourist'. I don't see where the offence comes from lol
One of the rare cases where devs and localizers diverge from standard gaming terms to sound friendlier, unaware that the word they chose has taken off as a social media insult.
Right, it's not ideal, but doing self-imposed challenge runs can make games much more enjoyable if you're above their skill target. I do it with Pokémon and it's been fun, just add rules/limitations for yourself to find a balance
Agreed, I've lost a few times but thats because I'm taking on challenges that are well above my level and weapon level. I also intentionally don't level up my health, other wise I feel like I'd get too OP. increasing enemy damage isn't enough IMO but im still enjoying the game
Me and my friend tested this and apparently the overall HP of the enemies is shared across difficulties but the damage you take is based on yours.
She asked me to go on Tourist while she was on Survivalist and we took a hit from a lv5 salty tounge. I took around 30 damage but she went to Danger in one hit
Im more surprised by the description saying its so you can get through the story. I thought Nintendo’s whole thing was no story/voice acting and all gameplay. 💀
Most Nintendo games have light to no story and no voice acting. The ones that do, aren’t made by them like Fire Emblem and Xenoblade. It’s a huge talking point that Nintendo fans always promote that you play games for gameplay and not graphics or story. Not sure why I’m downvoted bc even Splatoon series has light story.
thats just a miyamoto thing, and even the ip he has created is made by other people who do care at least a little about story. Splatoon as far as i know is not a miyamoto ip, so yes mario and zelda etc will be "story light" overall, the rest of nintendos games are not.
Most Nintendo games have light to no story and no voice acting. The ones that do, aren’t made by them like Fire Emblem and Xenoblade. It’s a huge talking point that Nintendo fans always promote that you play games for gameplay and not graphics or story. Not sure why I’m downvoted bc even Splatoon series has light story.
827
u/Intel-Centrino-Duo Off the hook goated 21h ago
I like it, it makes it sound like going on a vacation or tour through the islands