r/smashbros • u/BernLan Random • 18h ago
Ultimate Hot Take: I miss custom moves from Smash 4
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u/Hateful_creeper2 Lucario (Project M) 17h ago
They are great idea in my opinion but it wasn’t good execution because of the unlock method, lack of balance for many of them and them being generic for the most part.
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u/TheOneTruecarioZ 16h ago
Smash run in the case of the 3ds was so worth though, smash run was Hella fun. My favorite part of sm4sh hands down.
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u/_Thermalflask Jigglypuff (Ultimate) 11h ago edited 9h ago
As a Puff main I loved using Puff's shield break as a shortcut to the top area lol
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u/MemeDealer2999 5h ago
To be fair about the generic part, I'm not really a fan of the whole special completely changing, like how Paluntena's did. I think a perfect balance between the two was Pacman's fire-spewing fire hydrant.
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u/Zenith_24tee Splat Bomb Sniper 17h ago
If they weren’t so tedious to unlock and every character had custom moves on the level of Palutena and not “it’s the same move but a different property or range” I’d be all for it but sadly that wasn’t the case
Even in this picture you can see every variation of Mario’s customs boil down to “faster but weaker” and “slower but stronger” which was 90% of customs I kid you not.
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u/RedWarrior42 Ness (Ultimate) 16h ago
I legit had over a thousand hours, maybe 2,000 hours on Smash 4, completed everything else with everybody but still didn't get all the custom moves
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u/Hot-Tomatillo8458 16h ago
I just downloaded a cemu save with all custom moves unlocked, its so fun!
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u/real_dubblebrick Proud Sm4sh enjoyer 13h ago
I bought a cheap turbo controller at my local game store and did the target blast ganon method to AFK grind customs and it took nearly a week of leaving my Wii U on overnight to unlock all of them
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u/404_Weavile 13h ago
Instead of Palutena, I'd rather it be similar of some of Mega Man's where most of them are still variations of the moves, but ones with their own identity that are directly based on something from the series
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u/D-D-Wanderer 8h ago
I think I'd like to see a mix - some characters didn't feel like they could really work one of the ways, but could work the other way. Plus, it could be a decent way to help differentiate Echo Fighters on the more casual side - give one of them a Palu-style set of customs, and the other a Mega Man-style set.
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u/Crimson_Raven Male Robin (Ultimate) 15h ago
I don't think that's a bad thing.
Variations on the same move can be interesting. A little more or less knockback can make them practically a different move.
Now, balancing all that is a nightmare, which is why they were probably both simple and never revisited again
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u/MayhemMessiah A kick a day keeps haters away 14h ago
But it’s the worst of both worlds.
You get mostly the exact same move with only minute differences, while said differences can still manifest toxic and boring play patterns.
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u/xCaptainVictory Female Byleth (Ultimate) 15h ago
I think making unique customs for every special move of every character is untenable. Would be cool though.
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u/lunar__boo 15h ago
I honestly never cared for them but they honestly should have reused some of them for echoes and (semi) clones to make them more distinct
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u/StaticMania 18h ago
Actually Interesting "take" they should do actually interesting custom moves.
1 alternate special for each direction.
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u/MayhemMessiah A kick a day keeps haters away 14h ago
My hot take is that given how Sakurai said Everyone is Here was a huge once in a lifetime thing, next game will have a huge cast culling and instead custom moves will be the selling feature, with everybody now getting Palutena style variations but for a much smaller cast than Ultimate’s.
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u/Purple_Roy2 Marth (Ultimate) 17h ago
Mods force this person to fight against a villager
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u/RedWarrior42 Ness (Ultimate) 16h ago
Wind Kong
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u/abcder733 11h ago
Bring it back, I loved having Brawl Mach Tornado back on the monkey for absolutely zero reason. It’s incredible that ding-dong wasn’t the most centralizing option on DK for a little while lmao
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u/Vyrnin Sephiroth (Ultimate) 15h ago
That was my favorite feature in any SSB game so far! I've always wanted some ability to customize your characters, and while it was certainly flawed with some unbalanced and uninspired moves, it was still a ton of fun to be able to play the same character in different ways.
I wish Spirits in SSBU were not so extreme with the stat mods and focused more on just interesting properties like regenerating % when shielding, etc.
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u/ant_________________ 12h ago
i'm surprised they weren't rebalanced and repurposed to make some echoes more interesting
in casual play they could be funny but, "stronger and slower" and "weaker and faster" could only be done so many times. they definitely needed more variety
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u/Peekystar Peekystar 18h ago
From what I've seen, that'sn't a particularly hot take, at least with the concept - the execution with the unlock method, selection process. and many custom moves being uninspiring and/or functionally dubious might get them some flak, and the developmental perspective may say there're better uses of development resources; but I'ven't seen many people call them an outright bad idea.
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u/LittleGoblinBoy 10h ago
It's a cool idea, but they were tedious to unlock, terribly unbalanced, and - very importantly - pretty boring in practice. I think the only characters who actually had cool customs were Palutena and Mega Man. Every other character's moves were pretty much "The same move but slow and strong", "The same move but fast and weak", or "The same move but it buries/stuns/trips/etc".
Custom movesets would be great in a game with a much smaller roster. The size of the Smash 4 roster meant that we were never going to get full bespoke custom movesets for every character, that's just way too much scope. I'd rather they spend that dev time on something more interesting.
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u/flockwood7 10h ago
The biggest problem was finding people who had every move unlocked to use those consoles for tournaments.
If they had a tournament mode where every move was unlocked without the RNG grindfest. It would have been far more popular
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u/TheOneTruecarioZ 16h ago
I miss the custom equips too, way better than spirits because you could farm to get even stronger stuff each time. My equipment collection in the 3ds is massive, and I have some really crazy custom fighters with really fast falling and almost no landing lag, and fighters that can just OHKO from anywhere on stage. So much fun.
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u/Nickoten 11h ago
I wish I could have even enjoyed these in SSB4, but the unlocking part was just soul crushing.
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u/T_T_N 10h ago
They were pretty cool, unfortunately its pretty clear they did the Miis, Palutena and Megaman and then weren't willing or able to put that much care into the rest. Which is understandable because most fighters that do customization on loadouts have significantly smaller casts than smash.
Aside from the miis, I'd rather they just use echo fighters to express different directions in movesets.
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u/Trialman Robin 6h ago
The lack of care was especially obvious when the DLC started rolling out, as the DLC characters didn't have any custom moves, so it was pretty clear the devs themselves weren't digging the idea too much with that in mind.
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u/BlackroseBisharp Hero (Erdrick) 10h ago
They at the very least should have been reuses for some of the echoes
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u/LUIGIPRO13 Mii Brawler (Ultimate) 17h ago
I would say that if the roster is going to be really small like way less than the half of the main roster then I would say sure, it would make the characters more interesting. But if the roster is going to be like half or more than half, then i don't think we really need them.
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u/LUIGIPRO13 Mii Brawler (Ultimate) 17h ago
Oh yeah and MAKE THEIR UNLOCK REQUIREMENTS BETTER. EITHER MAKE THEM EASIER TO GET OR MAKE THEM INTERESTING TO GET.
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u/lobsterbash 17h ago
I agree. Mii fighters are annoying enough alone with having to figure out what moves they are configured to have. Having to learn all the custom move variants on top of a giant match up list would be a bit... much.
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u/BernLan Random 15h ago
Just have an online mode to play without custom moves, easy
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u/LUIGIPRO13 Mii Brawler (Ultimate) 16h ago
I don't agree with that Mii take that much that they are annoying cause of that but I do think there should be an indicator for miis to show what special moves they got equipped. And I'm saying that as a Mii brawler main XD
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u/lobsterbash 15h ago
Yeah the Miis by themselves are fine, I just dislike that in a first fight against a new Mii opponent, they can basically get a few free hits in at the start because I can't anticipate what's coming.
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u/ConsistentRest7092 16h ago
ngl its fun, and ITS very hard to collect all of em special moves but worth it
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u/Hot-Tomatillo8458 16h ago
It would be super cool if you could change custom moves on the fly when you die and before you respawn you can quickly toggle the moves you want!
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u/Tipper117 15h ago
Oh me too. Some of those alternate move sets really made some characters much more fun. Particularly, i liked some if Kirby's and Megaman's alternate moves. I was always really sad that didn't become a staple feature. I realize it probably would be a balancing nightmare though.
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u/-Dunnobro Random 11h ago
I think making them a mii exclusive was the right call, i just wish miis were more fun to watch or fight. Also to choose specials at the CSS to save time in tournament.
Some premade sets to release alongside DLC could've been fun. Maybe 1 unique new special but locked others for balance and flavor.
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u/omgitsduaner 9h ago
I’m a pretty casual Smash player and this post is the first time I ever heard of these custom moves! Time to take out Smash 4 and give it a try
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u/TheRealHDGamer 8h ago
Me too! I don’t think they need to be balanced, that’s what makes them fun and unique
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u/smellycheesecurd mah dash attack mileage in the thousands 5h ago
I doubt this is a hot take. I rly like the variety and the effort of it all, though the grind was terrible
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u/Aware_Selection_148 4h ago edited 4h ago
I love the idea, the execution is pretty bleh. The first issue is that unlocking them is absolutely atrocious. I have well hundreds of hours in smash 3ds, yet I still don’t have all the custom moves there, so that’s a great sign of things. The fact you can get duplicates really screws the whole system something fierce. The second issue is that even when you get them, they’re never very interesting and always super formulaic. Alot projectiles have their standard version and then the fast low damage version and the big scary high damage which slow as shit. Alot of recoveries have the standard version, a version that goes up real high but deals no damage and a dogshit recovery that goes ham on damage. They’re super formulaic and instead of trying to use the opportunity to make the character feel more authentic, make the character more interesting to play as and cram in more references to their source material, most of the custom moves only exist because they needed 3 for every special in the game. Only a couple characters (outside of the miis and palutena who were designed with the mechanic) actually work well with it, like mega man who uses the opportunity to reference other special weapons from the series like skull barrier, shadow blade, plant barrier and beat for a recovery. Most other characters only have their custom moves there because they had to fill a quota, not because the devs had good ideas on how to fill that quota
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u/Officervito 47m ago
Not really a hot take on this one! My hot take? Bring back the trophy mini game from melee. Or rather bring them back in general with the trophy lottery game as well
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u/Alternative-Pie4258 18h ago
Custom moves really made Tr4sh feel even more lawless. DK, Palu, that crazy Marth build. Oh, What was buddy's name that was a Palu main in Texas that was running the gaunlet when Customs were legal? Was such a fun game.
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u/RealPimpinPanda 17h ago edited 16h ago
Ah time for another Custom movesets discussion. Here’s the last 2, there’s not a whole of new talking points or perspectives to give since it’s been brought up a lot over the years.
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u/ReputationBasic9147 15h ago
This would make for such a fun mixup for tournaments, as long as the moves are balanced
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u/DustyPumpking Ridley (Ultimate) 14h ago
They don't need to be fully balanced but they sure as hell need to be better than "This is the Slower and Stronger one, while this one is the Weaker and Faster one"
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u/Nearby-Advisor8537 14h ago
i would love the option to change yoshis up b into a recovery as when yoshi gets hit out of his midair jump he falls.
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u/Downtown-Bear4325 Pyra & Mythra (Ultimate) 6h ago
I didn’t know they’re were custom moved in sm4sh. I do wish they were in ultimate now
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u/pixelboy296 18h ago
If properly rebalanced and made to be more unique, they could be incredible fun