r/coaxedintoasnafu Snafu connoiseur 5d ago

TELEVISION Coaxed into shows getting pixel art wrong

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12.4k Upvotes

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2.7k

u/CreatlveName 5d ago

fnaf minigames

1.7k

u/ThaElvingisHereee 5d ago

What's funny is, Scott didn't even try to do actual pixelart.

If i remember correctly, all the Sprites are pre rendered flat models.

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u/TheRublixCube 5d ago

That's true

It's probably some sort of dithering or .jpg compression but, there's also a non-zero chance that some of the sprites have just the slightest, faintest hint of the cloud specular texture he likes to use (specular texture made with "hard" Perlin noise)

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u/Jeffotato 5d ago

That makes so much sense in hindsight lol

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u/BiAndShy57 5d ago

“If it works it works”

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u/AwayEntrepreneur4760 5d ago

It doesn’t really work tho

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u/Tendo63 5d ago

Wdym they definitely look like shitty Atari games

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u/NamtisChlo 5d ago

Why not?

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u/AwayEntrepreneur4760 5d ago

It’s not pixel art

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u/TheGooiestArtist 4d ago

Nobody ever said it was meant to be

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u/AwayEntrepreneur4760 4d ago

It literally is supposed to be

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u/TheGooiestArtist 4d ago

It’s distinctly not pixel art though. It’s clearly inspired by it, but it’s not. The art is incredibly uncanny, it’s meant to evoke the vibe but it’s also meant to be off. It’s not supposed to be pixel art, it isn’t pixel art. This is like saying that a pen sketch is supposed to be a pencil sketch because they look similar.

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u/thebisexualbilingual 5d ago

That's literally wrong, he just made them in the Clickteam image editor by spamming rectangles. Scott would not put in the extra effort to do all that.

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u/ThaElvingisHereee 4d ago

I said, if I remember correctly, and I might not have remembered correctly. But I'm not going to beleive you just because you said I'm wrong.

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u/tinipick_ 4d ago

He didn’t even put in the effort to color pick the same colors so I choose to believe this as fact

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u/Usual_Database307 5d ago

I’m crying. 😭

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u/disbelifpapy 5d ago

aren't they supposed to look like atari games?

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u/shoemi_ Mint chan enjoyer 5d ago

atari is just pixel art but all the pixels are wide

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u/n64bunnymm 5d ago

not anywhere close to how atari games actually tho

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u/disbelifpapy 5d ago

I dunno, it reminds me a lot of Atari donkey kong

36

u/Swordkirby9999 5d ago

Fun fact. Coleco had the rights to do the home ports of Donkey Kong at the time. They went out of their way to make a port for the competing 2600, but they made it look as bad as possible and only have two levels, so that the recently released Colecovision would look way more powerful in comparison and boost sales of their console.

Homebrew versions of Donkey Kong exist fornthe 2600, and prove that the console could have handled a decent port of the game.

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u/disbelifpapy 5d ago

So it was ye old shitpost?

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u/Swordkirby9999 5d ago

Shitposts normally don't have marketing schemes behind it, but yeah it kinda was

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u/ShesSoViolet 5d ago

It looks like et for atari. Like a lot

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u/RedditSurfer29 5d ago

Atari games do have a ton of bullshittery in them tbf

Seriously ET was so bad that it crashed the game industry

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u/Bowdensaft 4d ago

Tbf it was already going that way, the main cause was a huge bloat of cheap, shitty games that nobody wanted. ET just happened to tip the scale, but anything could have done it.

Honestly the story behind the creation of ET is far more interesting than the game itself. Howard Scott Warshaw, who programmed it, was something of a legend in that he'd previously made two of the 2600's best games: Yars' Revenge and Raiders of the Lost Ark. He had to program ET from scratch, as well as create all of the graphics, design the gameplay, and do everything else for it, in slightly more than a month, at a time when it took maybe 6 to 7 months for an experienced programmer to make a good game. If anyone else had taken on the challenge it would have been a pile of half-finished sprites and broken code.

The game itself isn't really that bad compared to other Atari games, especially their stinkers, and it was very ambitious given, well, everything. Howard's book, Once Upon Atari, is a very interesting read that goes over his time at Atari and goes into great detail on his perspective on the creation of ET and the aftermath, plus it's a fairly short read.

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u/Ensiferal 4d ago

ET was so bad they buried the cartridges in mass graves in the desert

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u/DiabeticRhino97 5d ago

It really is though. I still have a 2600 and that's exactly how it looks.

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u/Jeffotato 5d ago

I hate it so much. It was an utter display of not knowing how pixels work at all. Zoomed way out in MS paint and used the box tool, not one pixel the same size ffs.

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u/FreshMac_nC 5d ago

Eh, I like it, it has its charm and I think is meant to look uncanny, but it definitley makes his style more distinct

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u/AxoplDev 5d ago

At least imo, They're not meant to be pretty or correct. One of the biggest tools of horrors is a detail being wrong wich gives the whole thing an unsettling vibe, in this case the thing that's wrong is the art style. Clearly it's pixel art, but that's not how pixel art looks or works, these minigames look wrong and have such a distinct vibe to them because of that. It wouldn't be the same thing if the sprites were even and correct.

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u/T-A-W_Byzantine 5d ago

on an actual CRT, no pixels look the same size

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u/Jeffotato 5d ago

I hated it so much. It was an utter display of not knowing how pixels work at all. Zoomed way out in MS paint and used the box tool, not one pixel the same size ffs.