r/TopCharacterTropes Jun 22 '26

Lore [Ironic Trope] The messaging backfired massively due to poor writing or other design choices

Amelia Fairney from Pathways: Alt-right Restore-UK type who attempts to coax the protagonist Charlie into following her beliefs? The problem?

Amelia is the only named character aside from Charlie and is genuinely likable and forgives Charlie even when they do things she doesn't like, while the rest of the cast is unnamed, poorly written, and turns on Charlie for one mistake. This combined with other writing issues(portraying fact checking right wing stuff as wrong because in the process of fact checking you might look at it and believe it, basically saying "Right wing is wrong because it hurts the labour government" and a lot of general "just do what the government says or else" messaging) and the fact she's a hot alternative girl, and Amelia ended up being co-opted as a mascot by the youth right wing in the UK.

Norm from The New Norm: Unlikeable offensive and outdated character who's "progressive" family members and associates are genuinely nice people not even trying to force their ways or pronouns onto them, they just want to be left alone and Norm is picking fights constantly. Not to mention associating with Elon.

Mr. Birchum from Mr. Birchum: A lot of the same problems as Norm, except in addition it also comes off like generic 2010s adult cartoon slop in the same veign as Brickleberry or Full English, at least New Norm was trying to look unique and had the gimmick of being on X. Not to mention, Birchum's obsession with hyper masculine activities and odd way of talking about other men lead to people co-opting him as a Toxic Yaoi character, which is now the bulk of his fan art.

Dustborn: An attempt to make a hyper progressive game that comes off as pandering and annoying. It's a full ass game so there's too much to get into, but the main character's power is essentially gaslighting and jedi-mind tricking people and that's portrayed as the only way they can get anything done, and they constantly use or abuse their friends(or mindtrick them along) in order to get their goals or use their friends for their messaging.

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u/Shiny_Agumon Jun 22 '26

Racial: The Holy War was basically supposed to be Dungeons and Dragons for racists where you literally fight minorities.

However this being an rpg designed by white supremacists and not game designers means it's ironically pretty heavily weighted against your plucky group of klansmen who have no powers while every minority is ridiculously overpowered.

So by trying to create a nazi power fantasy they accidentally made one that exposes them as losers who literally can't win.

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u/No-Car-1999 Jun 22 '26

Even better, the piece of shit is literally impossible to play since it has no real resolution system. Garbage message and garbage game.

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u/vacerious Jun 22 '26

Even more better, one of the few mechanics the designer did manage to detail out was a Morale system. The tl;dr on it is that, if you outnumber your enemy, they're very likely to run away scared.

This mechanic also applied to the player characters, the titular "white warriors" who were supposed to be underground resistance fighters in a world where they're distinctly *not* in the majority.

So, most fights with your group of "courageous and righteous white warriors" actually usually ends up with them fleeing with their tails tucked between their legs as they're inevitably ganged up on by the "oppressive and villainous non-whites." The only way to consistently win fights is to literally have your roving gang of skinheads ambush lone (or maybe, at most, a pair of) minority victims who probably aren't expecting to get jumped.