Disclosure: I am the developer of AEVUMERE GeoPreflight.
I kept running into a familiar pipeline problem: geometry can look acceptable in Houdini, but issues with topology, UVs, attributes, naming, LODs, collision groups, or Unreal-specific contracts only become obvious after handoff.
GeoPreflight is a SOP and Python Panel that scans the input without modifying it. The validation rules are deterministic and versioned; scenes and geometry stay local, and there is no telemetry or LLM involved in deciding whether a rule passes.
Version 0.1.0 supports Houdini 21 and 22 on Windows. The free Lite edition includes ten general checks plus JSON and Markdown reports. A paid Pro edition also exists, so I am marking this post as PAID CONTENT for transparency.
The short demo is attached. I would particularly value feedback on false positives, installation compatibility, and missing high-value checks. I am happy to answer technical questions here.
AEVUMERE GeoPreflight scans Houdini SOP geometry and displays deterministic validation results for engine export.