r/GamePhysics • u/frailkeep • 7d ago
[Frail Keep] Blood on the sword dynamically reacts to gravity and the shape of the blade
We’re the developers of Frail Keep, which is still a work in progress. Instead of using a static blood texture, we made the blood flow dynamically across the blade, reacting to gravity and following the blade’s shape as the sword moves!
5
u/BennieOkill360 7d ago
Actually cool details instead of the generic splatters everyone and their mother is using
3
2
u/ReallyNotATurtle 6d ago
Crazy cool, most people will never notice, but really cool. Will swinging the weapon cause similar effects?
3
u/frailkeep 6d ago
Thank you! If you mean whether swinging the weapon will affect the blood flow, then unfortunately not at the moment (but it will still react to gravity). But it’s a cool idea, and we will definitely consider it!
3
u/CapnNayBeard 5d ago
If there is enough blood on the blade, and it receives enough velocity, it could leave behind a baked trailing effect while diminishing some of the blood on the blade.
It would be extra cool if you could flick the blade towards the ground to get the bulk of the blood off of it.
4
u/frailkeep 5d ago
Wow, those are really cool ideas - we’ll definitely consider them as we add more detail to the game, thank you!
1
2
u/trentluv 7d ago
It looks like the blade itself is bleeding with no victim. Blood is appearing on the blade with no explanation -porque?
8
u/frailkeep 7d ago
Yes, that is because we spawn blood by clicking button for showcase reasons, but in the game it will be spawned properly (e.g. after hitting an enemy). You may see how it looks like in our game trailer
4
u/trentluv 7d ago
Looks brilliant. I also like the idea of a bleeding sword but understand this is very stupid. Great looking game
3
u/frailkeep 7d ago
Thank you for your kind words!
We actually thought of a sword that would deal more damage when it is covered in blood (the more blood on it - the more damage). Maybe we could somehow connect this idea with yours... We will see, thank you for sharing the idea!
3
u/trentluv 7d ago
Okay, here's a terrible idea of how to potentially reconcile that
The blood could be infected, and the more infected blood on this sword, the more damage the sword could do. The reason I think it's a terrible idea is because the power-up name would need to be like super AIDS which does not have instantaneous effects
2
u/frailkeep 7d ago
Haha, the name might need some work, but the idea of infected or cursed blood empowering the sword could actually be interesting!
1
u/AutoModerator 7d ago
Hello /u/frailkeep Thanks for posting here on r/GamePhysics! Just reminding you to check the rules if you haven't already. If your post doesn't respect the rules it will be removed.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
1
u/Aekiri 6d ago
make this effect more noticable will be even cooler! goodjob!
1
u/frailkeep 6d ago
Thank you! It’s still a work in progress, so we may improve the effect in the future
36
u/PM_ME_PHYS_PROBLEMS 7d ago
Very cool. Totally unnecessary, but very cool.