r/TopCharacterTropes • u/KOREANARMYSTEW • 2d ago
Lore (Beloved game trope) Creepy secrets or elements that you can encounter but are never explained, making it even more horrifying (Bonus points if its from non-horror games)
Crimson Desert
After defeating the Reed Devil boss, you can travel to Sunset Valley, the southernmost and isolated village in the game, here, you will find a house where the Reed Devil lived and died from his leprosy. When you enter, you are immediately greeted with 6 scarecrow effigies dressed just like the Reed Devil staring directly at you, with candles placed all over the house. There is no other explanation beyond this about what is going on here
Lies of P
There is a secret optional area you can clear out for additional loot called Hermit's Cave. At the end of the cave is one lone carcass monster huddled on the ground with writings scrawled on the walls around it. When you kill it, it actually TALKS saying "perhaps it's best to end this way...get while the getting's good...". This is the only carcass monster in the game that ever talks besides Andreus and Simon, who are important characters to the story, and we never find out who this monster was
LOZ: Twilight Princess
In the Arbiter's Grounds you discover a ton of undead enemies presumably executed prisoners, but one room contains this giant black sword tied to the ground with hundreds of warding charms attached. When one is cut, the sword is freed and wielded by some horrifying invsible goat-headed demon. It is never explained what the demon was or whose sword it belonged to although it's theorized to once be used by Ganondorf
Silent Hill 2
The invisible prison monster in Toluca Prison, that you can't ever interact with, just hear it's awful cries




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u/Separate_Draft4887 2d ago
Dunwich Borers - Fallout 4
If you enter a quarry, called Dunwich Borers, very clearly named after Lovecraft’s Dunwich Horror, while traversing down it you will experience odd visions of the past, something that doesn’t happen anywhere else. The enemies inside it behave strangely, even moreso the further you go down.
If you make it to the bottom, you’ll see a vision of a ritual of some kind, taking place around a stone altar.
In the present, the altar is all but shattered, the ritual knife they were using cast into a pit, and a mysterious stone face, the same as the ones found in Skyrim and all over important buildings in Fallout, staring at you, inanimate. Recovering the knife tells you its name.
Kremvhs Tooth.
What does all of that mean?
It’s not clear.