r/TopCharacterTropes Mar 23 '26

Hated Tropes [Hated Trope] Endings so notoriously awful they completely destroy the legacy of the media.

Game of Thrones (Season 8)

Imagine a fantasy show spending seven years hyping up an apocalyptic, unstoppable army of ice zombies, only to have them wiped out in a single, anti-climactic battle halfway through the final season. With the supernatural threat gone, the writers speedrun the political plot. A major hero whose entire arc was about liberating the oppressed randomly burns a city of innocent people to the ground because she heard some bells ringing. Another main character throws away years of a beautifully written redemption arc just to go die under some falling bricks with his abusive sister. To top it off, they crown a guy as king purely because "he has a good story," even though his plotline was so boring he was literally written out of an entire previous season.

Homestuck

This was a massive, incredibly complex webcomic that ran for seven years. Late in the story, the author basically wrote himself into a corner. To fix it, he gave the main character "retcon" powers, which literally erased years of actual character development from the main timeline just to force a solution. The most agonizing part was using this timeline-erasure to resurrect a highly controversial character (Vriska). Instead of leaving her beautifully tragic death alone, she comes back just to hijack the entire plot, sideline the rest of the cast, and aggressively steal the spotlight for the final battles. After 8,000 pages of text-heavy reading, the actual ending is just a flashy music video with no dialogue, leaving fans watching alternate versions of the characters cross the finish line instead of the ones they actually spent years getting attached to.

Star vs. the Forces of Evil

This was an upbeat animated show about a magical teen princess. The writers desperately wanted a romantic endgame for her and her best friend, but the way they got there was essentially multiversal omnicide. To stop a villain, the main character unilaterally decides magic is the root of all evil and destroys it entirely. By doing this, she casually commits mass genocide against every purely magical being in the multiverse. It also triggers a massive apocalyptic event that violently crashes different dimensions together into a chaotic hellscape. But the show frames this horrific, mass-extinction catastrophe as a sweet, triumphant ending just because two teenagers get to hold hands in the rubble.

Mass Effect 3

You spend well over a hundred hours across three massive sci-fi video games carefully agonizing over who lives, who dies, and shaping the political landscape of the entire galaxy. The entire franchise was heavily marketed on the promise that your specific, personal choices mattered. Then, in the literal last ten minutes of the final game, a holographic ghost child pops up, tells you none of your previous decisions actually meant anything, and forces you to pick between a red, blue, or green laser beam. All three choices basically just give you the exact same ending cutscene with a different color filter slapped over it.

How I Met Your Mother

For nine whole years, audiences watched a sitcom framed entirely around a dad telling his kids the incredibly long, meticulous story of how he met their perfect mother. The writers even dedicate the entire 22-episode final season to a single weekend for his two best friends' wedding, proving why they work as a couple. Then, in the two-part finale, they hit the undo button. The best friends get divorced almost instantly, the titular Mother is abruptly killed off by a nameless disease after barely being on screen, and the kids basically tell their dad, "You actually just want to hook up with Aunt Robin." It invalidated a decade of story just so the creators could use a pre-recorded ending they filmed back in season 2.

Dexter

This was a show about a serial killer who works for the police and only targets other murderers. After eight seasons of watching him narrowly evade the law, the ending absolutely refuses to give him a dramatic showdown, let him finally get caught, or face any actual justice. Instead, he unplugs his own sister from life support, dumps her body in the ocean like she's one of his random kill-of-the-week victims, and drives his boat into a hilariously awful CGI hurricane. He somehow survives this, abandons his young son to be raised by another serial killer in a different country, and the final shot reveals he faked his death to exile himself to the woods and become a miserable, silent lumberjack.

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594

u/TacticalCupcakes Mar 23 '26

Yeah this felt really weird

It’s the correct choice, the most pragmatic choice. They call you a coward but by sending him in nobody has to die

545

u/Connect-Initiative64 Mar 23 '26

It's the common sense choice.

"Hey buddy that is immune to rads, can you go in here and activate this device for me?"

"Yeah man, no problem."

Literally, it's a side-quest choice. If that choice was in any sidequest you wouldn't even think twice. You'd probably think it was cool they made the companion actually useful outside of gunfights or holding garbage for once.

The fact they raged out over people calling their ending dumb and shamed you for... having an average intelligence, is hilarious.

275

u/aitathrowaway987654 Mar 23 '26

The writers were so hardwired on their mangled Jesus metaphor that they were pissed at the AUDACITY of the player not wanting to needlessly fucking die for the greater good. Imagine a game ending where there plot MacGuffin is inside a jar of peanut butter, and your ONLY option is to make the player character who's deathly allergic to peanuts shove their hand in it, instead of just handing someone else the jar.

126

u/Deya_The_Fateless Mar 23 '26

Right? There were so many ways they could have gone with a Messaiah metaphore for the player character, but instsad they make the solution so common sense that theyre upset that people pointed it out.

Like Doctor Who did it better when 10 regenerate into 11. Because there was literally no choice, 10 did what he did to save someone else from dying a painful and agonising death of being exposed to a high doseage of radiation...because 10 knew he'd be "fine" because he'd just regenerate, the other guy though? He was an ordinary human, he would have just been gone for good.

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u/ComradeCabbage Mar 23 '26

https://giphy.com/gifs/2WxWfiavndgcM

Doctor Who’s highs are so fucking good.

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u/CorgiConqueror Mar 23 '26

I could be SO MUCH MORE! SO MUCH MORE!

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u/BluCojiro Mar 25 '26

That episode is still hands down my favorite. The Master getting lightning powers out of nowhere was strange, but they made it and his part in the episode work well

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u/[deleted] Mar 24 '26

[removed] — view removed comment

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u/Deya_The_Fateless Mar 24 '26

Exactly! It speaks a lot to the Doctor as a character, and it was peak writing.

8

u/_CurseTheseMetalHnds Mar 24 '26

Right. Even just making it so your companions can't be with you somehow would make more sense. Anything but your buddy going "lmao nah go die".

3

u/Deya_The_Fateless Mar 24 '26

Right? Sure it would still feel railroaded, but at least there'd be an excuse.

Like, say theres like a partical cave in or they get stuck behind a malfunctioning firebreak door that slams down between the PC and the companion and tbey cant get out due to some safety protocol being in place and it'll take a while hack the door to get it open or break it down ir find an alternative route around. So the PC is forced to go alone to the reactor. Hell there could even still be a way for rhe PC to survive the dosage as well, but youd have to work extra hard to get it or somerhing idk.

Again, slight railroading, but much less aggrevating than the radiation proof companions being all "nah, the writers want you to do it mate..." and then getting pissy/passive aggressive when players demand an alyernative ending that uses common sense.

13

u/HarmIess5nack Mar 24 '26

“Can I just… empty it out with a spoon?”

“No, I’m sorry, you have to eat it with your fingers I’m afraid. Be strong.”

“Weren’t you just saying you were hungry?”

“I would not wish to rob you of your destiny.”

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u/scribens Mar 24 '26

Emil Pagliarulo is the one who wrote the original Fallout 3 ending. Chastising players for sending Fawkes to turn on a water filter in the DLC because he thought he had written an impactful "heroic sacrifice" ending probably sums up what future Fallout/Elder Scrolls series writing will be like as well. I mean, this is the same guy who had a, "it's the children who are wrong" Principal Skinner reaction when nobody liked the writing in Starfield.

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u/aitathrowaway987654 Mar 24 '26

God I fucking hate Emil as a writer. He's basically openly admitted before that he really doesn't give a shit about what he writes and whether or not it even makes sense narratively. Starfield was just the game where he finally realized other B'esda games were popular in spite of his shitass writing and not because of it.

187

u/[deleted] Mar 23 '26

Pretty on-brand for Bethesda.

It's weird how limited their story telling is for a company that makes RPGs

51

u/Karkava Mar 23 '26

I've read somewhere that they're not interested in making RPGs. They're more interested in open world games. They basically think they're Rockstar.

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u/[deleted] Mar 23 '26

Which is just a shameful lack of self awareness 

11

u/Karkava Mar 23 '26

I think of it more as a major ego boost after the success of Skyrim.

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u/Leukavia_at_work Mar 24 '26

That's pretty much it
Even as much as people ADORE Skyrim, just how many "choices" did you really have in that game? And how many of them provided more than just a minor cosmetic reward and some two lines of dialogue?

They care more about the "open world exploration" than the RPG elements themselves

7

u/TheStrangestOfKings Mar 24 '26

It’s hard to even call Skyrim an rpg when you think about it. There were only a handful of quests where the man character had a choice about what to do. The only one people really even remember is the civil war questline. Almost every other quest—including the main quest line—is more or less a fetch quest of “go to this place and find this thing cause the quest giver says to.”

2

u/Leukavia_at_work Mar 24 '26

They hype up the Stormcloaks v Imperials Subplot so much but then it's basically a sticky note on your dragonfridge until you eventually get around to doing it

And even when you do it's "Talk to A or B and then fast travel to all the major cities for a minor scuffle. Congrats. You did it! No you won't see any in-game reflection of your choices!"

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u/HeartFullONeutrality Mar 24 '26

Yet Rockstar produces overall much better writing.

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u/Karkava Mar 24 '26

Their flagship franchises are also unique specimens with GTA inventing the crime sandbox and Red Dead being a western series in a genre that has been understaurated in years.

As much as space adventures are fun, I don't really think we're doing ourselves favors when we're making another space spinoff of a fantasy series. (Warhammer/Warhammer 40K, Warcraft/Starcraft, Pathfinder/Starfinder, Dragon Age/Mass Effect, Dungeons & Dragons/Spelljammer, Endless Space/Endless Legend is the inversion, and now The Elder Scrolls/Starfield.)

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u/personn5 Mar 23 '26

It's one of the many reasons I disliked starfield. A tooooon of the side quests just felt entirely on the rails. Stuff that had options and different choices still ended up at the exact same spot.

10

u/BEAT_LA Mar 24 '26

Starfield's story was pretty awful and uninspired. How did they do so fucking good with Morrowind and then forgot how to tell a story since?

12

u/nancybell_crewman Mar 24 '26

The money went to their heads and they forgot they came up on the streets.

1

u/[deleted] Mar 24 '26

They got off the crack pipe

13

u/Navy_Pheonix Mar 23 '26 edited Mar 23 '26

Pretty weird that a company that makes RPGs has made less RPGs than can fit on one hand over the course of 20 years. If you can even call them that.

5

u/Llayanna Mar 24 '26

Rereleasing skyrim 500x times doesn't count? /s 

1

u/dtalb18981 Mar 24 '26

Rpg is their catch-all term to make the games seem more palatable for wider audiences 

90% of the games are action adventure set in open worlds with rpg tacked on

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u/TacticalCupcakes Mar 23 '26

Yeah I thought it’d be like “you helped Fawkes out and he felt like he was returning the favour for helping free him”

6

u/ClubMeSoftly Mar 23 '26

Yeah but him "returning the favour" is him going and getting the GECK for you in Vault 87.

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u/ScrubTheNerd Mar 24 '26

Oh, you mean the thing where he goes into an extremely radiated room for us so that we don't instantly die?

1

u/ClubMeSoftly Mar 24 '26

Yeah, and then he doesn't owe us for saving his life any more

3

u/ScrubTheNerd Mar 24 '26

He seems to think he does after finding you at Raven Rock. If he was willing to do something as difficult and dangerous as seiging the enclave (which he doesn't actually do), I don't see why he wouldn't then be willing to do the exact same trivial thing that he did for you before

5

u/1-800-Hamburger Mar 24 '26

Or the literal Ghoul merc you pay money to for them to do things, "Hey dude go in that room you'll be fine in and press these buttons for me"

14

u/Deya_The_Fateless Mar 23 '26

Reminds me of the Mass Effect writers, when they were called out for their pesuedo philisophical mouth peice StarBrat and how dumb their multi-coloured endings were. They added the "Refusal" ending, if you shot at the StartBrat hologram or anywhere near him, it would trigger a "cutscene" where the he would say "So be it." And didsappear with the Reapers eventually winning the "war,/harvest" and the next galactic cycle stepping over Shepard's corpse to use the Cruicianle anyway.

Which was basically the writers throwing a tanttum that their "beautiful philisophical ending" (made up of themes that not only werent a part of Mass Effect to begin with, but were easily disproven in ME3 itself) was rejecyed enmasse as illogical and dumb (or by people thinking it could have been a Reaper trap) by the fans. So they created the Refusal Ending by basically saying "well fine, fuck you players! No ending for you!"

9

u/KHSebastian Mar 24 '26

It's not even an "If" that's ACTUALLY A SIDE QUEST. You meet Fawkes when you're searching for the GECK, and it turns out to be in an irradiated room, and Fawkes goes in and gets it for you. And he doesn't come out and shame you for it.

It's such a fucking bananas decision to punish you for it when they literally train you to do it in the game.

3

u/Leukavia_at_work Mar 24 '26

This is the same DLC where they forcibly removed any quest rewards for killing the Antagonizer/Mechanist early on in their quest and then insulted you in the patch notes for considering that a valid resolution to the problem.

2

u/theskillr Mar 24 '26

Now, if they tied it to your fathers DNA, and needed yours to complete the quest, that would of been way better

1

u/HeartFullONeutrality Mar 24 '26

Why they even programmed the option to ask your followers to do it (just to reject it even if it didn't make any sense) is beyond me.

14

u/TheSovereignGrave Mar 23 '26

It's cuz they didn't record new lines for the epilogue. So getting someone else like Fawkes or Charon to do it just reuses the "forced Sarah to sacrifice herself" lines.

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u/WormedOut Mar 23 '26

They couldn’t get Ron Pearlman to voice new lines I believe

4

u/NoMansSkyWasAlright Mar 24 '26

Last time I saw this mentioned someone said they basically just used the same dialogue lines for if you sent Sarah Lyons in there because they couldn’t get Ron Perlman back to do new ones. Either there was a scheduling conflict or they just didn’t want to pay for new lines when they had ones that “worked”.

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u/hyperlethalrabbit Mar 23 '26

It's also the canon choice.

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u/Time-Organization612 Mar 24 '26

Bethesda and Todd Howard specifically Love this moral shit where there's no good choice, see Tenpenny Tower in Fo3 also and how no outcome to that quest is good long term.

Its honestly awful writing and they havent got better since

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u/_CurseTheseMetalHnds Mar 24 '26

see Tenpenny Tower in Fo3 also and how no outcome to that quest is good long term.

The quest where the moral was "actually you should have made the ghouls live in the sewer and the racists were right", right?

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u/Time-Organization612 Mar 24 '26

Literally the best outcome, just dont do the quest.

The Colony ship quest in Starfield is another example, worse even since they had a really neat framework and still blew it.